Requirements[]
Base Attack: +6
Stealth: 5 ranks
Sociology: 2 ranks
Feat: Power Attack, Cleave
50 evil points
Basic Features[]
Base Attack: 1
Base Caster: 3/4 Base Manifester: 1/4
Base Saves: Average Fortitude / Poor Reflex / Good Will
Skills: 4 (Athletics, Bluff, Combat Awareness, Diplomacy, Sense Motive, Sociology, Spot, Stealth)
Hit Die: D12
Level Progression[]
1 Divine Training, Essence Pool*, Mettle, Sneak Attack +1d6 |
2 Dark Blessing, Dark Touch* 1d6 |
3 Evil Strike |
4 Sneak Attack +2D6, Suppress Visibility* |
5 Dark Touch* 2D6 |
6 Improved Mettle |
7 Sneak Attack +3D6 |
8 Dark Touch* 3D6, Unholy Wound |
Class Features[]
Divine Training:[]
Each level the Blackguard increases their casting for one divine casting class they possess.
Essence Pool:[]
The Blackguard has an Essence Pool equal to CL+Cha (if they have other classes with Essence, use their total class levels to determine their Essence Pool). Using any of their Essence abilities is an immediate action.
Dark Touch: The Blackguard must make a touch attack to deal the indicated damage to a creature & heal the same amount. They may spend an additional Essence to add their Lay on Hands value, if any.
Suppress Visibility: The Blackguard gains total concealment for 1 round. This ability costs 2 essence.
Mettle:[]
As the Paladin ability. Similarly for Improved Mettle.
Dark Blessing:[]
The Blackguard adds their Cha as a divine bonus to saving throws, & as a deflection bonus to defense.
Evil Strike:[]
The Blackguard’s weapon attacks are evil.
Unholy Wound:[]
Any time the Blackguard deals weapon damage to a good creature, that creature receives a non-stacking [Curse]. Each round a creature is cursed, they lose Cha HP unless they succeed a Will save (DC 18+Cha). Two consecutive successful saves ends the effect. Remove Curse DC 18+Cha.