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Classes

Basic Features

Base Attack: 3/4      

Base Caster: 1          Base Manifester: ½

Base Saves: Average Fortitude / Poor Reflex / Average Will

Hit-Die: D8 (6)

Skill Points: 2 (Administration, Arcana, Diplomacy, Dweomer, Geo, Sense Motive, Sociology)

Weapon Proficiency: Simple & Deity's Favored

Weapon Group Training: Any 2

Combat Proficiency: Sunder + Deity's preference

Armor Proficiency: Light, Medium, & Basic

Initiative: Wisdom

Key Attribute Score: Wisdom

Cleric Spell List

Deities

Rituals

Domains

Level Progression

 F  R  W  F  R  W
01 Deity's Code, Domain, Orisons, Deific Language +1 +0 +1 11 Medium Rituals +5 +3 +5
02 Channel Energy +2 +0 +2 12 +6 +4 +6
03  +2 +1 +2 13  +6 +4 +6
04 Domain +2 +1 +2 14 Bonus Feat +6 +4 +6
05 Minor Rituals +3 +1 +3 15 Weapon Specialization +7 +5 +7
06  +3 +2 +3 16 Domain +7 +5 +7
07  +4 +2 +4 17 Major Rituals +8 +5 +8
08 Bonus Feat +4 +2 +4 18 Swift Orisons +8 +6 +8
09 +4 +3 +4 19 Greater Energy +8 +6 +8
10 Weapon Focus +5 +3 +5 20 Automatic Quicken Spell, Bonus Feat, Greater Weapon Focus +9 +6 +9

Spell Progression

1st circle 2nd circle 3rd circle 4th circle 5th circle 6th circle 7th circle 8th circle 9th circle
lv01     1+D         n/a         n/a      n/a      n/a      n/a      n/a      n/a      n/a
lv02     2+D      n/a      n/a      n/a      n/a      n/a      n/a      n/a      n/a
lv03     2+D     1+D      n/a      n/a      n/a      n/a      n/a      n/a      n/a
lv04     3+D     2+D      n/a      n/a      n/a      n/a      n/a      n/a      n/a
lv05     3+D     2+D     1+D      n/a      n/a      n/a      n/a      n/a      n/a
lv06     3+D     3+D     2+D      n/a      n/a      n/a      n/a      n/a      n/a
lv07     4+D     3+D     2+D     1+D      n/a      n/a      n/a      n/a      n/a
lv08     4+D     3+D     3+D     2+D      n/a      n/a      n/a      n/a      n/a
lv09     4+D     4+D     3+D     2+D     1+D      n/a      n/a      n/a      n/a
lv10     4+D     4+D     3+D     3+D     2+D      n/a      n/a      n/a      n/a
lv11     5+D     4+D     4+D     3+D     2+D     1+D      n/a      n/a      n/a
lv12     5+D     4+D     4+D     3+D     3+D     2+D      n/a      n/a      n/a
lv13     5+D     5+D     4+D     4+D     3+D     2+D     1+D      n/a      n/a
lv14     5+D     5+D     4+D     4+D     3+D     3+D     2+D       n/a      n/a
lv15     5+D     5+D     5+D     4+D     4+D     3+D     2+D     1+D      n/a
lv16     5+D     5+D     5+D     4+D     4+D     3+D     3+D     2+D      n/a
lv17     5+D     5+D     5+D     5+D     4+D     4+D     3+D     2+D     1+D
lv18     5+D     5+D     5+D     5+D     4+D     4+D     3+D     3+D     2+D
lv19     5+D     5+D     5+D     5+D     5+D     4+D     4+D     3+D     2+D
lv20     5+D     5+D     5+D     5+D     5+D     4+D     4+D     3+D     3+D

Spell Retrieval

Lv

1st circle 2nd circle 3rd circle 4th circle 5th circle 6th circle 7th circle 8th circle 9th circle
01 1 n/a n/a n/a n/a n/a n/a n/a n/a
02 1 n/a n/a n/a n/a n/a n/a n/a n/a
03 2 1 n/a n/a n/a n/a n/a n/a n/a
04 2 1 n/a n/a n/a n/a n/a n/a n/a
05 3 2 1 n/a n/a n/a n/a n/a n/a
06 3 2 1 n/a n/a n/a n/a n/a n/a
07 3 3 2 1 n/a n/a n/a n/a n/a
08 3 3 2 1 n/a n/a n/a n/a n/a
09 3 3 3 2 1 n/a n/a n/a n/a
10 3 3 3 2 1 n/a n/a n/a n/a
11 3 3 3 3 2 1 n/a n/a n/a
12 3 3 3 3 2 1 n/a n/a n/a
13 3 3 3 3 3 2 1 n/a n/a
14 3 3 3 3 3 2 1 n/a n/a
15 3 3 3 3 3 3 2 1 n/a
16 3 3 3 3 3 3 2 1 n/a
17 3 3 3 3 3 3 3 2 1
18 3 3 3 3 3 3 3 2 1
19 3 3 3 3 3 3 3 3 2
20 3 3 3 3 3 3 3 3 2

Class Features

Deity's Code: Each deity has specific restrictions & guidelines for their followers. Clerics must match their deity's alignment, & those who repeatedly or grossly violate this code lose their Cleric powers (they replace their Cleric levels with Priest levels).

Domain: The Cleric chooses a domain from their Deity's list. They may use the domain's granted power, & may cast the domain's spells using domain slots (indicated with a "D" on the Spell Progression chart). Higher circle slots may be used for lower circle domain spells, & the Cleric may apply a Metamagic feat they know by applying the feat's circle adjustment.

Deific Language: Gain the Learn Language skill trick choosing a language associated with your deity.

Channel Energy: A number of times per day equal to 3+Cha (+1 for every 6CL), the Cleric may release positive or negative energy in a 6sq burst centered on themselves. Positive energy deals 1d4 damage per 2CL to [Negative] creatures (Fortitude ½ DC 10+½CL+Cha), & heals living creatures by the same amount. The Cleric may instead target a single Undead within 12sq, which takes damage as above, & gains 1 negative level (Will negates). Negative energy can be released in a burst like positive, healing [Negative] & damaging living creatures, or as a targeted effect against a single Undead, which is healed, & falls under the Cleric’s sway (Will negates). While under this effect, the Undead may not attack the Cleric, may not flee from them, & must succeed at an additional Will save to disobey any command they give it. This ability lasts as long as the Cleric expends one use of Channel each time they retrieve spells.

Minor Rituals: The Cleric may cast these spells an unlimited number of times.

Bonus Feat: The Cleric selects any Divine feat they qualify for.

Medium Rituals: The Cleric may cast these spells an unlimited number of times.

Weapon Focus, Weapon Specialization, Greater Weapon Focus: The Cleric gains the listed feat for their deity's favored weapon.

Major Rituals: The Cleric may cast these spells an unlimited number of times.

Swift Orisons: The Cleric may cast their orisons as though they had "Cast Time: Swift".

Greater Energy: Increase the die type of the Cleric's Energy by two steps.

Automatic Quicken Spell: The Cleric gains that feat.




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