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== Basic Features == |
== Basic Features == |
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Base Attack: 3/4 |
Base Attack: 3/4 |
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+ | |||
+ | Base Caster: 1 Base Manifester: ½ |
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Base Saves: Average Fortitude / Poor Reflex / Average Will |
Base Saves: Average Fortitude / Poor Reflex / Average Will |
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− | Hit-Die: D8 |
+ | Hit-Die: D8 (6) |
Skill Points: 4 (Athletics, Biology, Dweomer, Geo, Listen, Spot, Stealth, Survival) |
Skill Points: 4 (Athletics, Biology, Dweomer, Geo, Listen, Spot, Stealth, Survival) |
||
− | + | Weapon Proficiency: Druid Weapons (C<span style="font-family:'TrebuchetMS',Verdana,sans-serif;">lub, Dagger, Dart, Greatclub, Longbow, Longspear, Natural, Quarterstaff</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;">, Shortbow, Shortspear,</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;"> Sling</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;">, Spear, & Unarmed Strike)</span> |
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+ | |||
+ | Weapon Group Training: Unarmed & Any 2 |
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+ | |||
+ | Combat Proficiency: Grapple,<span style="font-family:'TrebuchetMS',Verdana,sans-serif;"> Natural, Push, Trip</span> |
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+ | |||
+ | <span style="font-family:'TrebuchetMS',Verdana,sans-serif;">Armor Proficiency</span>: Light and Medium |
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Initiative: Dexterity or Wisdom |
Initiative: Dexterity or Wisdom |
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+ | |||
+ | Key Attribute Score: Wisdom |
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+ | |||
+ | [[Rituals 2020|Rituals]] |
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+ | |||
+ | [[Druid Spells 2020|Druid Spells]] |
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== Level Progression == |
== Level Progression == |
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! scope="col"|Will |
! scope="col"|Will |
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|- |
|- |
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− | |'''01''' Nature Sense, |
+ | |'''01''' Nature Sense, Orisons, Shapeshift, Wild Empathy |
| +1 |
| +1 |
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| +0 |
| +0 |
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| +1 |
| +1 |
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− | |'''11 '''Elemental Attunement |
+ | |'''11 '''Elemental Attunement, Ritual (1st medium) |
| +5 |
| +5 |
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| +3 |
| +3 |
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| +5 |
| +5 |
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|- |
|- |
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− | |'''02 |
+ | |'''02''' Fast Shapeshift, Minor Rituals, Woodland Stride |
| +2 |
| +2 |
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| +0 |
| +0 |
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| +6 |
| +6 |
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|- |
|- |
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− | |'''04 '''Shapeshift Boon, |
+ | |'''04 '''Shapeshift Boon, Call of the Wild |
| +2 |
| +2 |
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| +1 |
| +1 |
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| +2 |
| +2 |
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− | |'''14 '''Dire Shapeshift |
+ | |'''14 '''Dire Shapeshift |
| +6 |
| +6 |
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| +4 |
| +4 |
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| +1 |
| +1 |
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| +3 |
| +3 |
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− | |'''15 '''Timeless Body |
+ | |'''15 ''' Major Rituals, Timeless Body |
| +7 |
| +7 |
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| +5 |
| +5 |
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| +7 |
| +7 |
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|- |
|- |
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− | |'''06 '''Improved Shapeshift |
+ | |'''06 '''Improved Shapeshift |
| +3 |
| +3 |
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| +2 |
| +2 |
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| +7 |
| +7 |
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|- |
|- |
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− | |'''07''' |
+ | |'''07''' |
| +4 |
| +4 |
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| +2 |
| +2 |
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| +4 |
| +4 |
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− | |'''17''' |
+ | |'''17''' |
| +8 |
| +8 |
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| +5 |
| +5 |
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| +8 |
| +8 |
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|- |
|- |
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− | |'''09 '''Venom Immunity |
+ | |'''09 '''Medium Rituals, Venom Immunity |
| +4 |
| +4 |
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| +3 |
| +3 |
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| +4 |
| +4 |
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− | |'''19 |
+ | |'''19''' Swift Orisons |
| +8 |
| +8 |
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| +6 |
| +6 |
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| +8 |
| +8 |
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|- |
|- |
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− | |'''10 '''Greater Shapeshift |
+ | |'''10 '''Greater Shapeshift |
| +5 |
| +5 |
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| +3 |
| +3 |
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==Spells Retrieved== |
==Spells Retrieved== |
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+ | {| border="0.1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px; height: 500px; margin: 0px auto;" |
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− | |||
+ | |- |
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− | |||
+ | ! scope="row"| |
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− | |||
+ | Lv |
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− | |||
+ | ! scope="col"|1st circle |
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− | |||
+ | ! scope="col"|2nd circle |
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+ | ! scope="col"|3rd circle |
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+ | ! scope="col"|4th circle |
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+ | ! scope="col"|5th circle |
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+ | ! scope="col"|6th circle |
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+ | ! scope="col"|7th circle |
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+ | ! scope="col"|8th circle |
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+ | ! scope="col"|9th circle |
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+ | |- |
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+ | | scope="row" | |
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+ | 01 |
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+ | | style="text-align:center;"| |
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+ | 1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|02 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|03 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|04 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|05 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|06 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
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+ | | scope="row" style="text-align:center;"|07 |
||
+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
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+ | | scope="row" style="text-align:center;"|08 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
||
+ | | scope="row" style="text-align:center;"|09 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
||
+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
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+ | | scope="row" style="text-align:center;"|10 |
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+ | | style="text-align:center;"|3 |
||
+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
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+ | | scope="row" style="text-align:center;"|11 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
||
+ | | style="text-align:center;"|1 |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
||
+ | |- |
||
+ | | scope="row" style="text-align:center;"|12 |
||
+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
||
+ | | style="text-align:center;"|3 |
||
+ | | style="text-align:center;"|3 |
||
+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
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+ | | style="text-align:center;"|n/a |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
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+ | | scope="row" style="text-align:center;"|14 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
||
+ | | style="text-align:center;"|n/a |
||
+ | | style="text-align:center;"|n/a |
||
+ | |- |
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+ | | scope="row" style="text-align:center;"|15 |
||
+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|n/a |
||
+ | |- |
||
+ | | scope="row" style="text-align:center;"|16 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | | style="text-align:center;"|1 |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|17 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|1 |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|18 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | | style="text-align:center;"|2 |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|19 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|2 |
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+ | |- |
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+ | | scope="row" style="text-align:center;"|20 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | | style="text-align:center;"|3 |
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+ | |} |
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== Class Features == |
== Class Features == |
||
− | |||
=== Shapeshift === |
=== Shapeshift === |
||
− | + | At level 1, the Druid chooses one of the three Shapeshift forms: predator, ruminant, or scavenger; their appearance is set at selection. The Druid can change to their Shapeshift form as a supernatural turn action. The Druid loses their ability to speak, the use of their hands, & their gear is subsumed. They gain Scent. All damage values are for a medium Druid. |
|
− | |||
− | (all damage values are for a medium size druid) |
||
'''Predator Form:''' |
'''Predator Form:''' |
||
− | Basic: +4 enhancement to Strength, increase natural armor by 4, |
+ | Basic: +4 enhancement to Strength, increase natural armor by 4, landspeed 8<sup>sq</sup>, bite attack for 1d6 |
Boon 1: Mobility |
Boon 1: Mobility |
||
− | Improved: +6 enhancement to Strength, increase natural armor by 6, |
+ | Improved: +6 enhancement to Strength, increase natural armor by 6, landspeed 10<sup>sq</sup>, bite attack for 1d8, 2 claw attacks for 1d6 |
Boon 2: +10 Combat Awareness |
Boon 2: +10 Combat Awareness |
||
− | Greater: +8 enhancement to Strength, increase natural armor by 8, |
+ | Greater: +8 enhancement to Strength, increase natural armor by 8, landspeed 10<sup>sq</sup>, bite attack for 1d10, 2 claw attacks for 1d8, 2 rake attacks for 1d4 (usable only when in a grapple or if the Druid has Pounc) |
Boon 3: Pounce |
Boon 3: Pounce |
||
− | Dire: +10 enhancement to Strength, increase natural armor by 10, |
+ | Dire: +10 enhancement to Strength, increase natural armor by 10, landspeed 12<sup>sq</sup>, bite attack for 2d6, 2 claw attacks for 1d10, 2 rake attacks for 1d4 |
− | Ferocious: +12 enhancement to Strength, increase natural armor by 12, |
+ | Ferocious: +12 enhancement to Strength, increase natural armor by 12, landspeed 12<sup>sq</sup>, bite attack for 2d8, 2 claw attacks for 2d6, 2 rake attacks for 1d4 |
'''Ruminant Form (increase size by one step):''' |
'''Ruminant Form (increase size by one step):''' |
||
− | Basic: +2 enhancement to Strength, increase natural armor by 4, |
+ | Basic: +2 enhancement to Strength, increase natural armor by 4, landspeed 10<sup>sq</sup>, gore attack for 1d8 |
Boon 1: Run |
Boon 1: Run |
||
− | Improved: +6 enhancement to Strength, increase natural armor by 8, |
+ | Improved: +6 enhancement to Strength, increase natural armor by 8, landspeed 12<sup>sq</sup>, gore attack for 1d10, 2 hoof attacks for 1d4 |
Boon 2: +10 Escape |
Boon 2: +10 Escape |
||
− | Greater: +10 enhancement to Strength, increase natural armor by 12, |
+ | Greater: +10 enhancement to Strength, increase natural armor by 12, landspeed 14<sup>sq</sup>, gore attack for 1d12, 2 hoof attacks for 1d4 |
Boon 3: Augment Critical 19/x3 |
Boon 3: Augment Critical 19/x3 |
||
− | Dire: +14 enhancement to Strength, increase natural armor by 16, |
+ | Dire: +14 enhancement to Strength, increase natural armor by 16, landspeed 16<sup>sq</sup>, gore attack for 2d8, 2 hoof attacks for 1d6 |
− | Ferocious: +18 enhancement to Strength, increase natural armor by 20, |
+ | Ferocious: +18 enhancement to Strength, increase natural armor by 20, landspeed 18<sup>sq</sup>, gore attack for 2d10, 2 hoof attacks for 1d6 |
'''Scavenger Form (decrease size by 1 step):''' |
'''Scavenger Form (decrease size by 1 step):''' |
||
− | Basic: +4 enhancement to Dexterity, increase natural armor by 2, gain climb |
+ | Basic: +4 enhancement to Dexterity, increase natural armor by 2, gain climb- & swim-speeds 4<sup>sq</sup>, bite attack for 1d4 |
Boon 1: Weapon Finesse |
Boon 1: Weapon Finesse |
||
− | Improved: +6 enhancement to Dexterity, increase natural armor by 4, gain climb |
+ | Improved: +6 enhancement to Dexterity, increase natural armor by 4, gain climb- & swim speeds 20, bite attack for 1d6, +1d8 sudden strike |
Boon 2: +10 Acrobatics |
Boon 2: +10 Acrobatics |
||
− | Greater: +8 enhancement to Dexterity, increase natural armor by 6, gain climb |
+ | Greater: +8 enhancement to Dexterity, increase natural armor by 6, gain climb & swim-speeds 6<sup>sq</sup>, bite attack for 1d8, +3d8 sudden strike |
− | Boon 3: |
+ | Boon 3: Hide in Plain Sight |
− | Dire: +10 enhancement to Dexterity, increase natural armor by 8, gain climb |
+ | Dire: +10 enhancement to Dexterity, increase natural armor by 8, gain climb- & swim-speeds 6<sup>sq</sup>, bite attack for 1d10, +5d8 sudden strike |
− | Ferocious: +12 enhancement to Dexterity, increase natural armor by 10, gain climb |
+ | Ferocious: +12 enhancement to Dexterity, increase natural armor by 10, gain climb- & swim-speeds 8<sup>sq</sup>, bite attack for 1d12, +7d8 sudden strike |
'''Fast Shapeshift''': |
'''Fast Shapeshift''': |
||
− | + | The Druid may Shapeshift as a standard action. |
|
'''Swift Shapeshift:''' |
'''Swift Shapeshift:''' |
||
− | + | The Druid may Shapeshift as a swift action. |
|
− | ''' |
+ | '''Call of the Wild:''' |
− | + | While Shapeshifted, the Druid may expend a spell slot as a move action to receive an insight bonus (on attack & weapon damage, saves, or defense); the bonus is equal to the slot's {C}, & lasts that many rounds. |
|
'''Improved Shapeshift: ''' |
'''Improved Shapeshift: ''' |
||
− | + | While Shapeshifted, the Druid gains +2 to saves. |
|
'''Greater Shapeshift:''' |
'''Greater Shapeshift:''' |
||
− | + | While Shapeshifted, the Druid gains Uncanny Dodge. |
|
'''Dire Shapeshift: ''' |
'''Dire Shapeshift: ''' |
||
− | While |
+ | While Shapeshifted, the Druid gains DR 1/-. |
'''Ferocious Shapeshift:''' |
'''Ferocious Shapeshift:''' |
||
− | While |
+ | While Shapeshifted, the Druid increases their save bonus to +4, & their DR to 3/-. |
+ | <br /> |
||
− | === Wild Empathy: === |
||
+ | |||
− | Functions as the persuade skill, except the druid rolls a D20 and adds their druid level + Cha. Only works on creatures of Int less than three. you take a -4 penalty an this check if the creature is not of the animal subtype. |
||
+ | == Other Features == |
||
=== Nature Sense: === |
=== Nature Sense: === |
||
− | +2 on Survival |
+ | The Druid gains a +2 insight bonus on Survival & Biology. |
+ | |||
+ | === Wild Empathy: === |
||
+ | Functions as [[Diplomacy]], except the Druid rolls a D20 & adds CL+Cha, & Wild Empathy may only be used on creatures of Intelligence below 3. The Druid takes a -4 penalty on their check if the creature is not [Wild]. |
||
− | === |
+ | === Minor Rituals: === |
+ | The Druid may cast these spells an unlimited number of times. |
||
− | as long as the druid possesses their spiritual focus, they may use these minor magical abilities at will. |
||
=== Woodland Stride: === |
=== Woodland Stride: === |
||
− | + | The Druid may move though mundane plant growth at full speed, without suffering any damage or other impairment. |
|
=== Trackless Step: === |
=== Trackless Step: === |
||
− | + | The Druid adds CL to the DC to track them. |
|
+ | |||
+ | === Medium Rituals: === |
||
+ | The Druid may cast these spells an unlimited number of times. |
||
=== Venom Immunity: === |
=== Venom Immunity: === |
||
− | + | The Druid has advantage on saves against poison. |
|
=== Elemental Attunement: === |
=== Elemental Attunement: === |
||
+ | The Druid chooses an element (air, earth, fire, or water). The Druid gains {+2} on spells of that subtype, & gains additional abilities as follows: |
||
− | at level 11 the druid choose an element (air, earth, fire or water), the druid gains +2{level} to spells of the chosen subtype, and an additional ability as follows: air (''Control Winds'', ''Feather Fall, OR'' ''True Strike'' 1/day, and +10 to all hover or fly speeds they have), earth (hardness equal to class level 1/day for one round as a swift action, +20 MD 1/day for one round as an immediate action), fire (3/day empower a fire spell, and Fire resistance 10), water (+10 Escape and 1/day ''Cloak of the Sea ''as an immediate action) |
||
+ | |||
+ | Air: Each day, the Druid may cast one of the following as an innate spell: ''[[Control Winds]]'', ''[[Feather Fall]], '''''or''' ''[[True Strike]]. ''The Druid increases their hover- or fly-speed by 2<sup>sq</sup>. |
||
+ | |||
+ | Earth: 1/day as a swift action, the Druid gains hardness equal to CL for one round. 1/day as an immediate action, the Druid gains a +20 enhancement to MD for one round. |
||
+ | |||
+ | Fire: 3/day the Druid may add 50% to the variable effects of their [Fire]. The Druid gains Soak 10 (fire). |
||
+ | |||
+ | Water: As an immediate action 1/day, the Druid may cast ''[[Nixie's Grace|Nixie’s Grace]]'' as an innate spell. The Druid gains a +10 inherent bonus to Escape. |
||
=== Thousand Faces: === |
=== Thousand Faces: === |
||
− | + | The Druid gains the ability to take on an <u>Alternate</u> <u>Form</u>, appearing as another creature of their same type & basic body structure. |
|
+ | |||
+ | === Major Rituals: === |
||
+ | The Druid may cast these spells an unlimited number of times. |
||
=== Timeless Body: === |
=== Timeless Body: === |
||
− | + | The Druid no longer takes ability score penalties due to aging & cannot be magically aged. Any penalties they have already incurred remain in place, bonuses still accrue, & the Druid still dies of old age when their time is up. |
|
=== Elemental Fury: === |
=== Elemental Fury: === |
||
− | + | The Druid gains the ability to transform into an elemental version of themselves, based on the element chosen for their Elemental Attunement. At the end of each round spent in this form, the Druid gains a negative level (Will negates DC 15 + rounds spent in Elemental Fury or Greater Elemental Fury form that day). The Druid gains the Spirit subtype (& the elemental subtype appropriate to their form), receives a perfection bonus to AC equal to ½CL + 2, DR 5/-, Fortification CL/+8, 2 slam attacks at 2d6 damage (for medium druids), a +8 perfection bonus on Fortitude & Reflex, & FH 3. They also receive other bonuses based on their element. It is a swift action to enter this form, or return to normal. The Druid can only cast spells of the matching elemental descriptor while in this form. |
|
'''Air:''' |
'''Air:''' |
||
− | +16 Dex, +4 Str, |
+ | +16 Dex, +4 Str, hoverspeed 10<sup>sq</sup>, concealment. |
'''Earth:''' |
'''Earth:''' |
||
− | +20 Str, natural armor increases by 2, earthglide, stability boost +4, tremorsense |
+ | +20 Str, natural armor increases by 2, earthglide, stability boost +4, tremorsense 10<sup>sq</sup>. |
'''Fire:''' |
'''Fire:''' |
||
− | +10 Str, +10 Dex, immunity to fire, ER 10 (cold, electricity, |
+ | +10 Str, +10 Dex, immunity to fire, ER 10 (cold, electricity, & sonic), +1d6 fire damage to all melee attacks, 1d6 fire damage to creatures that strike the Druid in <u>close</u> <u>quarters</u>. |
'''Water:''' |
'''Water:''' |
||
− | +12 Str, +8 Dex, |
+ | +12 Str, +8 Dex, swimspeed 12<sup>sq</sup>, Evasion 20, malleable form |
=== Greater Elemental Fury: === |
=== Greater Elemental Fury: === |
||
− | As |
+ | As Elemental Fury, but: the Will save is +5 DC, the Druid increases size by one step, gains DR 10/-, 2 slam attacks at 3d6 damage (for medium druids), a +12 perfection bonus on Fortitude & Reflex, & FH 6. |
'''Air:''' |
'''Air:''' |
||
− | +22 Dex, +8 Str, |
+ | +22 Dex, +8 Str, hoverspeed 20<sup>sq</sup>, concealment, swift ''[[Telekinesis]]'' as an innate spell without components (using CL for BA, & Dex for the ability modifier, & using the Druid's current size). |
'''Earth:''' |
'''Earth:''' |
||
− | +30 Str, natural armor increases by 2, earthglide, stability boost +8, tremorsense |
+ | +30 Str, natural armor increases by 2, earthglide, stability boost +8, tremorsense 20<sup>sq</sup>, swift ''[[Sudden Stalagmite]]'' as an innate spell with no components. |
'''Fire:''' |
'''Fire:''' |
||
− | +14 Str, +16 Dex, absorb fire (heal damage equal to 1/3 the amount of damage the fire would deal), ER 20 (cold, electricity, |
+ | +14 Str, +16 Dex, absorb fire (heal damage equal to 1/3 the amount of damage the fire would deal), ER 20 (cold, electricity, & sonic), +3d6 fire damage to all melee attacks, 3d6 fire damage to creatures that strike the Druid in <u>close</u> <u>quarters</u>, swift ''[[Explosive Cascade]]'' as an innate spell with no components. |
'''Water:''' |
'''Water:''' |
||
− | +18 Str, +12 Dex, |
+ | +18 Str, +12 Dex, swimspeed 24<sup>sq</sup>, Evasion 40, malleable form, swift ''[[Drown]]'' as an innate spell with no components. |
+ | |||
+ | __NOTOC__ |
||
+ | __NOEDITSECTION__ |
Revision as of 13:40, 18 October 2021
Basic Features
Base Attack: 3/4
Base Caster: 1 Base Manifester: ½
Base Saves: Average Fortitude / Poor Reflex / Average Will
Hit-Die: D8 (6)
Skill Points: 4 (Athletics, Biology, Dweomer, Geo, Listen, Spot, Stealth, Survival)
Weapon Proficiency: Druid Weapons (Club, Dagger, Dart, Greatclub, Longbow, Longspear, Natural, Quarterstaff, Shortbow, Shortspear, Sling, Spear, & Unarmed Strike)
Weapon Group Training: Unarmed & Any 2
Combat Proficiency: Grapple, Natural, Push, Trip
Armor Proficiency: Light and Medium
Initiative: Dexterity or Wisdom
Key Attribute Score: Wisdom
Level Progression
Fort | Ref | Will | Fort | Ref | Will | ||
---|---|---|---|---|---|---|---|
01 Nature Sense, Orisons, Shapeshift, Wild Empathy | +1 | +0 | +1 | 11 Elemental Attunement, Ritual (1st medium) | +5 | +3 | +5 |
02 Fast Shapeshift, Minor Rituals, Woodland Stride | +2 | +0 | +2 | 12 Shapeshift Boon | +6 | +4 | +6 |
03 Trackless Step, Swift Shapeshift | +2 | +1 | +2 | 13 Thousand Faces | +6 | +4 | +6 |
04 Shapeshift Boon, Call of the Wild | +2 | +1 | +2 | 14 Dire Shapeshift | +6 | +4 | +6 |
05 | +3 | +1 | +3 | 15 Major Rituals, Timeless Body | +7 | +5 | +7 |
06 Improved Shapeshift | +3 | +2 | +3 | 16 Elemental Fury | +7 | +5 | +7 |
07 | +4 | +2 | +4 | 17 | +8 | +5 | +8 |
08 Shapeshift Boon | +4 | +2 | +4 | 18 Ferocious Shapeshift | +8 | +6 | +8 |
09 Medium Rituals, Venom Immunity | +4 | +3 | +4 | 19 Swift Orisons | +8 | +6 | +8 |
10 Greater Shapeshift | +5 | +3 | +5 | 20 Greater Elemental Fury | +9 | +6 | +9 |
Spell Progression
1st circle | 2nd circle | 3rd circle | 4th circle | 5th circle | 6th circle | 7th circle | 8th circle | 9th circle | |
01 | 1 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
02 | 2 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
03 | 2 | 1 | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
04 | 3 | 2 | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
05 | 3 | 2 | 1 | n/a | n/a | n/a | n/a | n/a | n/a |
06 | 3 | 3 | 2 | n/a | n/a | n/a | n/a | n/a | n/a |
07 | 4 | 3 | 2 | 1 | n/a | n/a | n/a | n/a | n/a |
08 | 4 | 3 | 3 | 2 | n/a | n/a | n/a | n/a | n/a |
09 | 4 | 4 | 3 | 2 | 1 | n/a | n/a | n/a | n/a |
10 | 4 | 4 | 3 | 3 | 2 | n/a | n/a | n/a | n/a |
11 | 5 | 4 | 4 | 3 | 2 | 1 | n/a | n/a | n/a |
12 | 5 | 4 | 4 | 3 | 3 | 2 | n/a | n/a | n/a |
13 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | n/a | n/a |
14 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | n/a | n/a |
15 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | n/a |
16 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | n/a |
17 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
18 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
19 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
20 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Spells Retrieved
Lv |
1st circle | 2nd circle | 3rd circle | 4th circle | 5th circle | 6th circle | 7th circle | 8th circle | 9th circle |
---|---|---|---|---|---|---|---|---|---|
01 |
1 |
n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
02 | 1 | n/a | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
03 | 2 | 1 | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
04 | 2 | 1 | n/a | n/a | n/a | n/a | n/a | n/a | n/a |
05 | 3 | 2 | 1 | n/a | n/a | n/a | n/a | n/a | n/a |
06 | 3 | 2 | 1 | n/a | n/a | n/a | n/a | n/a | n/a |
07 | 3 | 3 | 2 | 1 | n/a | n/a | n/a | n/a | n/a |
08 | 3 | 3 | 2 | 1 | n/a | n/a | n/a | n/a | n/a |
09 | 3 | 3 | 3 | 2 | 1 | n/a | n/a | n/a | n/a |
10 | 3 | 3 | 3 | 2 | 1 | n/a | n/a | n/a | n/a |
11 | 3 | 3 | 3 | 3 | 2 | 1 | n/a | n/a | n/a |
12 | 3 | 3 | 3 | 3 | 2 | 1 | n/a | n/a | n/a |
13 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | n/a | n/a |
14 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | n/a | n/a |
15 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | n/a |
16 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | 1 |
17 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
18 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
19 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
20 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Class Features
Shapeshift
At level 1, the Druid chooses one of the three Shapeshift forms: predator, ruminant, or scavenger; their appearance is set at selection. The Druid can change to their Shapeshift form as a supernatural turn action. The Druid loses their ability to speak, the use of their hands, & their gear is subsumed. They gain Scent. All damage values are for a medium Druid.
Predator Form:
Basic: +4 enhancement to Strength, increase natural armor by 4, landspeed 8sq, bite attack for 1d6
Boon 1: Mobility
Improved: +6 enhancement to Strength, increase natural armor by 6, landspeed 10sq, bite attack for 1d8, 2 claw attacks for 1d6
Boon 2: +10 Combat Awareness
Greater: +8 enhancement to Strength, increase natural armor by 8, landspeed 10sq, bite attack for 1d10, 2 claw attacks for 1d8, 2 rake attacks for 1d4 (usable only when in a grapple or if the Druid has Pounc)
Boon 3: Pounce
Dire: +10 enhancement to Strength, increase natural armor by 10, landspeed 12sq, bite attack for 2d6, 2 claw attacks for 1d10, 2 rake attacks for 1d4
Ferocious: +12 enhancement to Strength, increase natural armor by 12, landspeed 12sq, bite attack for 2d8, 2 claw attacks for 2d6, 2 rake attacks for 1d4
Ruminant Form (increase size by one step):
Basic: +2 enhancement to Strength, increase natural armor by 4, landspeed 10sq, gore attack for 1d8
Boon 1: Run
Improved: +6 enhancement to Strength, increase natural armor by 8, landspeed 12sq, gore attack for 1d10, 2 hoof attacks for 1d4
Boon 2: +10 Escape
Greater: +10 enhancement to Strength, increase natural armor by 12, landspeed 14sq, gore attack for 1d12, 2 hoof attacks for 1d4
Boon 3: Augment Critical 19/x3
Dire: +14 enhancement to Strength, increase natural armor by 16, landspeed 16sq, gore attack for 2d8, 2 hoof attacks for 1d6
Ferocious: +18 enhancement to Strength, increase natural armor by 20, landspeed 18sq, gore attack for 2d10, 2 hoof attacks for 1d6
Scavenger Form (decrease size by 1 step):
Basic: +4 enhancement to Dexterity, increase natural armor by 2, gain climb- & swim-speeds 4sq, bite attack for 1d4
Boon 1: Weapon Finesse
Improved: +6 enhancement to Dexterity, increase natural armor by 4, gain climb- & swim speeds 20, bite attack for 1d6, +1d8 sudden strike
Boon 2: +10 Acrobatics
Greater: +8 enhancement to Dexterity, increase natural armor by 6, gain climb & swim-speeds 6sq, bite attack for 1d8, +3d8 sudden strike
Boon 3: Hide in Plain Sight
Dire: +10 enhancement to Dexterity, increase natural armor by 8, gain climb- & swim-speeds 6sq, bite attack for 1d10, +5d8 sudden strike
Ferocious: +12 enhancement to Dexterity, increase natural armor by 10, gain climb- & swim-speeds 8sq, bite attack for 1d12, +7d8 sudden strike
Fast Shapeshift:
The Druid may Shapeshift as a standard action.
Swift Shapeshift:
The Druid may Shapeshift as a swift action.
Call of the Wild:
While Shapeshifted, the Druid may expend a spell slot as a move action to receive an insight bonus (on attack & weapon damage, saves, or defense); the bonus is equal to the slot's {C}, & lasts that many rounds.
Improved Shapeshift:
While Shapeshifted, the Druid gains +2 to saves.
Greater Shapeshift:
While Shapeshifted, the Druid gains Uncanny Dodge.
Dire Shapeshift:
While Shapeshifted, the Druid gains DR 1/-.
Ferocious Shapeshift:
While Shapeshifted, the Druid increases their save bonus to +4, & their DR to 3/-.
Other Features
Nature Sense:
The Druid gains a +2 insight bonus on Survival & Biology.
Wild Empathy:
Functions as Diplomacy, except the Druid rolls a D20 & adds CL+Cha, & Wild Empathy may only be used on creatures of Intelligence below 3. The Druid takes a -4 penalty on their check if the creature is not [Wild].
Minor Rituals:
The Druid may cast these spells an unlimited number of times.
Woodland Stride:
The Druid may move though mundane plant growth at full speed, without suffering any damage or other impairment.
Trackless Step:
The Druid adds CL to the DC to track them.
Medium Rituals:
The Druid may cast these spells an unlimited number of times.
Venom Immunity:
The Druid has advantage on saves against poison.
Elemental Attunement:
The Druid chooses an element (air, earth, fire, or water). The Druid gains {+2} on spells of that subtype, & gains additional abilities as follows:
Air: Each day, the Druid may cast one of the following as an innate spell: Control Winds, Feather Fall, or True Strike. The Druid increases their hover- or fly-speed by 2sq.
Earth: 1/day as a swift action, the Druid gains hardness equal to CL for one round. 1/day as an immediate action, the Druid gains a +20 enhancement to MD for one round.
Fire: 3/day the Druid may add 50% to the variable effects of their [Fire]. The Druid gains Soak 10 (fire).
Water: As an immediate action 1/day, the Druid may cast Nixie’s Grace as an innate spell. The Druid gains a +10 inherent bonus to Escape.
Thousand Faces:
The Druid gains the ability to take on an Alternate Form, appearing as another creature of their same type & basic body structure.
Major Rituals:
The Druid may cast these spells an unlimited number of times.
Timeless Body:
The Druid no longer takes ability score penalties due to aging & cannot be magically aged. Any penalties they have already incurred remain in place, bonuses still accrue, & the Druid still dies of old age when their time is up.
Elemental Fury:
The Druid gains the ability to transform into an elemental version of themselves, based on the element chosen for their Elemental Attunement. At the end of each round spent in this form, the Druid gains a negative level (Will negates DC 15 + rounds spent in Elemental Fury or Greater Elemental Fury form that day). The Druid gains the Spirit subtype (& the elemental subtype appropriate to their form), receives a perfection bonus to AC equal to ½CL + 2, DR 5/-, Fortification CL/+8, 2 slam attacks at 2d6 damage (for medium druids), a +8 perfection bonus on Fortitude & Reflex, & FH 3. They also receive other bonuses based on their element. It is a swift action to enter this form, or return to normal. The Druid can only cast spells of the matching elemental descriptor while in this form.
Air:
+16 Dex, +4 Str, hoverspeed 10sq, concealment.
Earth:
+20 Str, natural armor increases by 2, earthglide, stability boost +4, tremorsense 10sq.
Fire:
+10 Str, +10 Dex, immunity to fire, ER 10 (cold, electricity, & sonic), +1d6 fire damage to all melee attacks, 1d6 fire damage to creatures that strike the Druid in close quarters.
Water:
+12 Str, +8 Dex, swimspeed 12sq, Evasion 20, malleable form
Greater Elemental Fury:
As Elemental Fury, but: the Will save is +5 DC, the Druid increases size by one step, gains DR 10/-, 2 slam attacks at 3d6 damage (for medium druids), a +12 perfection bonus on Fortitude & Reflex, & FH 6.
Air:
+22 Dex, +8 Str, hoverspeed 20sq, concealment, swift Telekinesis as an innate spell without components (using CL for BA, & Dex for the ability modifier, & using the Druid's current size).
Earth:
+30 Str, natural armor increases by 2, earthglide, stability boost +8, tremorsense 20sq, swift Sudden Stalagmite as an innate spell with no components.
Fire:
+14 Str, +16 Dex, absorb fire (heal damage equal to 1/3 the amount of damage the fire would deal), ER 20 (cold, electricity, & sonic), +3d6 fire damage to all melee attacks, 3d6 fire damage to creatures that strike the Druid in close quarters, swift Explosive Cascade as an innate spell with no components.
Water:
+18 Str, +12 Dex, swimspeed 24sq, Evasion 40, malleable form, swift Drown as an innate spell with no components.