Jackson's Homebrew D20 Wiki
Register
No edit summary
Tag: Visual edit
(40 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
   
   
Line 5: Line 4:
 
== Basic Features ==
 
== Basic Features ==
 
Base Attack: 3/4
 
Base Attack: 3/4
  +
  +
Base Caster: 1          Base Manifester: ½
   
 
Base Saves: Average Fortitude / Poor Reflex / Average Will
 
Base Saves: Average Fortitude / Poor Reflex / Average Will
   
Hit-Die: D8
+
Hit-Die: D8 (6)
   
 
Skill Points: 4 (Athletics, Biology, Dweomer, Geo, Listen, Spot, Stealth, Survival)
 
Skill Points: 4 (Athletics, Biology, Dweomer, Geo, Listen, Spot, Stealth, Survival)
   
Proficiencies: Druid Weapons (C<span style="font-family:'TrebuchetMS',Verdana,sans-serif;">lub, Dagger, Dart, Greatclub, Longbow, Longspear, Quarterstaff</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;">, Shortbow, Shortspear,</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;"> Sling</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;">, & Spear), Bull, Grapple, Trip </span>/ Light and Medium Armor
+
Weapon Proficiency: Druid Weapons (C<span style="font-family:'TrebuchetMS',Verdana,sans-serif;">lub, Dagger, Dart, Greatclub, Longbow, Longspear, Natural, Quarterstaff</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;">, Shortbow, Shortspear,</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;"> Sling</span><span style="font-family:'TrebuchetMS',Verdana,sans-serif;">, Spear, & Unarmed Strike)</span>
  +
  +
Weapon Group Training: Unarmed & Any 2
  +
  +
Combat Proficiency: Grapple,<span style="font-family:'TrebuchetMS',Verdana,sans-serif;"> Natural, Push, Trip</span>
  +
  +
<span style="font-family:'TrebuchetMS',Verdana,sans-serif;">Armor Proficiency</span>: Light and Medium
   
 
Initiative: Dexterity or Wisdom
 
Initiative: Dexterity or Wisdom
  +
  +
Key Attribute Score: Wisdom
  +
  +
[[Rituals 2020|Rituals]]
  +
  +
[[Druid Spells 2020|Druid Spells]]
   
 
== Level Progression ==
 
== Level Progression ==
Line 28: Line 41:
 
! scope="col"|Will
 
! scope="col"|Will
 
|-
 
|-
|'''01''' Nature Sense, Wild Empathy, Shapeshift (Scent), Orisons
+
|'''01''' Nature Sense, Orisons, Shapeshift, Wild Empathy
 
| +1
 
| +1
 
| +0
 
| +0
 
| +1
 
| +1
|'''11 '''Elemental Attunement
+
|'''11 '''Elemental Attunement, Ritual (1st medium)
 
| +5
 
| +5
 
| +3
 
| +3
 
| +5
 
| +5
 
|-
 
|-
|'''02 '''Woodland Stride, Fast Shapeshift
+
|'''02''' Fast Shapeshift, Minor Rituals, Woodland Stride
 
| +2
 
| +2
 
| +0
 
| +0
Line 55: Line 68:
 
| +6
 
| +6
 
|-
 
|-
|'''04 '''Shapeshift Boon, Happy Bunny Time
+
|'''04 '''Shapeshift Boon, Call of the Wild
 
| +2
 
| +2
 
| +1
 
| +1
 
| +2
 
| +2
|'''14 '''Dire Shapeshift (DR 1/-)
+
|'''14 '''Dire Shapeshift
 
| +6
 
| +6
 
| +4
 
| +4
Line 68: Line 81:
 
| +1
 
| +1
 
| +3
 
| +3
|'''15 '''Timeless Body
+
|'''15 ''' Major Rituals, Timeless Body
 
| +7
 
| +7
 
| +5
 
| +5
 
| +7
 
| +7
 
|-
 
|-
|'''06 '''Improved Shapeshift (+2 Fort, Ref)
+
|'''06 '''Improved Shapeshift
 
| +3
 
| +3
 
| +2
 
| +2
Line 82: Line 95:
 
| +7
 
| +7
 
|-
 
|-
|'''07'''
+
|'''07'''
 
| +4
 
| +4
 
| +2
 
| +2
 
| +4
 
| +4
|'''17'''
+
|'''17'''
 
| +8
 
| +8
 
| +5
 
| +5
Line 100: Line 113:
 
| +8
 
| +8
 
|-
 
|-
|'''09 '''Venom Immunity (+4 vs Poisons)
+
|'''09 '''Medium Rituals, Venom Immunity
 
| +4
 
| +4
 
| +3
 
| +3
 
| +4
 
| +4
|'''19 '''
+
|'''19''' Swift Orisons
 
| +8
 
| +8
 
| +6
 
| +6
 
| +8
 
| +8
 
|-
 
|-
|'''10 '''Greater Shapeshift (uncanny dodge)
+
|'''10 '''Greater Shapeshift
 
| +5
 
| +5
 
| +3
 
| +3
Line 358: Line 371:
 
==Spells Retrieved==
 
==Spells Retrieved==
   
  +
{| border="0.1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px; height: 500px; margin: 0px auto;"
 
  +
|-
 
  +
! scope="row"|
 
  +
Lv
 
  +
! scope="col"|1st circle
 
  +
! scope="col"|2nd circle
  +
! scope="col"|3rd circle
  +
! scope="col"|4th circle
  +
! scope="col"|5th circle
  +
! scope="col"|6th circle
  +
! scope="col"|7th circle
  +
! scope="col"|8th circle
  +
! scope="col"|9th circle
  +
|-
  +
| scope="row" |
  +
01
  +
| style="text-align:center;"|
  +
1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|02
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|03
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|04
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|05
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|06
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|07
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|08
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|09
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|10
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|11
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|12
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|13
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|14
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|15
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|n/a
  +
|-
  +
| scope="row" style="text-align:center;"|16
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
| style="text-align:center;"|1
  +
|-
  +
| scope="row" style="text-align:center;"|17
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|1
  +
|-
  +
| scope="row" style="text-align:center;"|18
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
| style="text-align:center;"|2
  +
|-
  +
| scope="row" style="text-align:center;"|19
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|2
  +
|-
  +
| scope="row" style="text-align:center;"|20
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
| style="text-align:center;"|3
  +
|}
   
 
== Class Features ==
 
== Class Features ==
 
   
 
=== Shapeshift ===
 
=== Shapeshift ===
at level 1, choose one of the three forms presented below: predator, ruminant, or scavenger. changing to your alternate form is a full round supernatural action. the druid cannot cast spells in this form. gain scent. your appearance in your shapeshift form is fluff, but remains constant.
+
At level 1, the Druid chooses one of the three Shapeshift forms: predator, ruminant, or scavenger; their appearance is set at selection. The Druid can change to their Shapeshift form as a supernatural turn action. The Druid loses their ability to speak, the use of their hands, & their gear is subsumed. They gain Scent. All damage values are for a medium Druid.
 
(all damage values are for a medium size druid)
 
   
 
'''Predator Form:'''
 
'''Predator Form:'''
   
Basic: +4 enhancement to Strength, increase natural armor by 4, land speed 40, bite attack for 1d6&nbsp;
+
Basic: +4 enhancement to Strength, increase natural armor by 4, landspeed 8<sup>sq</sup>, bite attack for 1d6&nbsp;
   
 
Boon 1: Mobility
 
Boon 1: Mobility
   
Improved: +6 enhancement to Strength, increase natural armor by 6, land speed 50, bite attack for 1d8, 2 claw attacks for 1d6
+
Improved: +6 enhancement to Strength, increase natural armor by 6, landspeed 10<sup>sq</sup>, bite attack for 1d8, 2 claw attacks for 1d6
   
 
Boon 2: +10 Combat Awareness
 
Boon 2: +10 Combat Awareness
   
Greater: +8 enhancement to Strength, increase natural armor by 8, land speed 50, bite attack for 1d10, 2 claw attacks for 1d8, 2 rake attacks for 1d4 (usable only when in a grapple or if the druid possesses the pounce ability)
+
Greater: +8 enhancement to Strength, increase natural armor by 8, landspeed 10<sup>sq</sup>, bite attack for 1d10, 2 claw attacks for 1d8, 2 rake attacks for 1d4 (usable only when in a grapple or if the Druid has Pounc)
   
 
Boon 3: Pounce
 
Boon 3: Pounce
   
Dire: +10 enhancement to Strength, increase natural armor by 10, land speed 60, bite attack for 2d6, 2 claw attacks for 1d10, 2 rake attacks for 1d4
+
Dire: +10 enhancement to Strength, increase natural armor by 10, landspeed 12<sup>sq</sup>, bite attack for 2d6, 2 claw attacks for 1d10, 2 rake attacks for 1d4
   
Ferocious: +12 enhancement to Strength, increase natural armor by 12, land speed 60, bite attack for 2d8, 2 claw attacks for 2d6, 2 rake attacks for 1d4
+
Ferocious: +12 enhancement to Strength, increase natural armor by 12, landspeed 12<sup>sq</sup>, bite attack for 2d8, 2 claw attacks for 2d6, 2 rake attacks for 1d4
   
 
'''Ruminant Form (increase size by one step):'''
 
'''Ruminant Form (increase size by one step):'''
   
Basic: +2 enhancement to Strength, increase natural armor by 4, land speed 50, gore attack for 1d8
+
Basic: +2 enhancement to Strength, increase natural armor by 4, landspeed 10<sup>sq</sup>, gore attack for 1d8
   
 
Boon 1: Run
 
Boon 1: Run
   
Improved: +6 enhancement to Strength, increase natural armor by 8, land speed 60, gore attack for 1d10, 2 hoof attacks for 1d4
+
Improved: +6 enhancement to Strength, increase natural armor by 8, landspeed 12<sup>sq</sup>, gore attack for 1d10, 2 hoof attacks for 1d4
   
 
Boon 2: +10 Escape
 
Boon 2: +10 Escape
   
Greater: +10 enhancement to Strength, increase natural armor by 12, land speed 70, gore attack for 1d12, 2 hoof attacks for 1d4
+
Greater: +10 enhancement to Strength, increase natural armor by 12, landspeed 14<sup>sq</sup>, gore attack for 1d12, 2 hoof attacks for 1d4
   
 
Boon 3: Augment Critical 19/x3
 
Boon 3: Augment Critical 19/x3
   
Dire: +14 enhancement to Strength, increase natural armor by 16, land speed 80, gore attack for 2d8, 2 hoof attacks for 1d6
+
Dire: +14 enhancement to Strength, increase natural armor by 16, landspeed 16<sup>sq</sup>, gore attack for 2d8, 2 hoof attacks for 1d6
   
Ferocious: +18 enhancement to Strength, increase natural armor by 20, land speed 90, gore attack for 2d10, 2 hoof attacks for 1d6
+
Ferocious: +18 enhancement to Strength, increase natural armor by 20, landspeed 18<sup>sq</sup>, gore attack for 2d10, 2 hoof attacks for 1d6
   
 
'''Scavenger Form (decrease size by 1 step):'''
 
'''Scavenger Form (decrease size by 1 step):'''
   
Basic: +4 enhancement to Dexterity, increase natural armor by 2, gain climb and swim speeds 20, bite attack for 1d4
+
Basic: +4 enhancement to Dexterity, increase natural armor by 2, gain climb- & swim-speeds 4<sup>sq</sup>, bite attack for 1d4
   
 
Boon 1: Weapon Finesse
 
Boon 1: Weapon Finesse
   
Improved: +6 enhancement to Dexterity, increase natural armor by 4, gain climb and swim speeds 20, bite attack for 1d6, +1d8 sudden strike
+
Improved: +6 enhancement to Dexterity, increase natural armor by 4, gain climb- & swim speeds 20, bite attack for 1d6, +1d8 sudden strike
   
 
Boon 2: +10 Acrobatics
 
Boon 2: +10 Acrobatics
   
Greater: +8 enhancement to Dexterity, increase natural armor by 6, gain climb and swim speeds 30, bite attack for 1d8, +3d8 sudden strike
+
Greater: +8 enhancement to Dexterity, increase natural armor by 6, gain climb & swim-speeds 6<sup>sq</sup>, bite attack for 1d8, +3d8 sudden strike
   
Boon 3: hide in plain sight
+
Boon 3: Hide in Plain Sight
   
Dire: +10 enhancement to Dexterity, increase natural armor by 8, gain climb and swim speeds 30, bite attack for 1d10, +5d8 sudden strike
+
Dire: +10 enhancement to Dexterity, increase natural armor by 8, gain climb- & swim-speeds 6<sup>sq</sup>, bite attack for 1d10, +5d8 sudden strike
   
Ferocious: +12 enhancement to Dexterity, increase natural armor by 10, gain climb and swim speeds 40, bite attack for 1d12, +7d8 sudden strike
+
Ferocious: +12 enhancement to Dexterity, increase natural armor by 10, gain climb- & swim-speeds 8<sup>sq</sup>, bite attack for 1d12, +7d8 sudden strike
   
 
'''Fast Shapeshift''':
 
'''Fast Shapeshift''':
   
at 2nd level the druid may now shapeshift as a standard action.
+
The Druid may Shapeshift as a standard action.
   
 
'''Swift Shapeshift:'''
 
'''Swift Shapeshift:'''
   
the druid may shapeshift as a swift action
+
The Druid may Shapeshift as a swift action.
   
'''Happy Bunny Time:'''
+
'''Call of the Wild:'''
   
The Druid may expend a spell slot as a move action to receive an insight bonus (on attack, weapon damage, saves, and defense) while shapeshifted. The bonus is equal to the spell's circle, and lasts that many rounds.
+
While Shapeshifted, the Druid may expend a spell slot as a move action to receive an insight bonus (on attack & weapon damage, saves, or defense); the bonus is equal to the slot's {C}, & lasts that many rounds.
   
 
'''Improved Shapeshift: '''
 
'''Improved Shapeshift: '''
   
while shapeshifted, the druid gains +2 to fortitude and reflex saves.
+
While Shapeshifted, the Druid gains +2 to saves.
   
 
'''Greater&nbsp;Shapeshift:'''
 
'''Greater&nbsp;Shapeshift:'''
   
while shapeshifted, the druid gains the uncanny dodge ability.
+
While Shapeshifted, the Druid gains Uncanny Dodge.
   
 
'''Dire Shapeshift: '''
 
'''Dire Shapeshift: '''
   
While shapeshifted, the druid gains DR 1/-.
+
While Shapeshifted, the Druid gains DR 1/-.
   
 
'''Ferocious Shapeshift:'''
 
'''Ferocious Shapeshift:'''
   
While shapeshifted, the druid gains +4 to Fortitude and Reflex, and DR 3/-
+
While Shapeshifted, the Druid increases their save bonus to +4, & their DR to 3/-.
   
  +
<br />
=== Wild Empathy: ===
 
  +
Functions as the persuade skill, except the druid rolls a D20 and adds their druid level + Cha. Only works on creatures of Int less than three. you take a -4 penalty an this check if the creature is not of the animal subtype.
 
  +
== Other Features ==
   
 
=== Nature Sense: ===
 
=== Nature Sense: ===
+2 on Survival and Biology checks
+
The Druid gains a +2 insight bonus on Survival & Biology.
  +
  +
=== Wild Empathy: ===
  +
Functions as [[Diplomacy]], except the Druid rolls a D20 & adds CL+Cha, & Wild Empathy may only be used on creatures of Intelligence below 3. The Druid takes a -4 penalty on their check if the creature is not [Wild].
   
=== Orisons: ===
+
=== Minor Rituals: ===
  +
The Druid may cast these spells an unlimited number of times.
as long as the druid possesses their spiritual focus, they may use these minor magical abilities at will.
 
   
 
=== Woodland Stride: ===
 
=== Woodland Stride: ===
starting at 2nd level, a druid may move though any sort of natural undergrowth at her normal speed and without taking any damage or other impairment. magically created undergrowth affects them normally.
+
The Druid may move though mundane plant growth at full speed, without suffering any damage or other impairment.
   
 
=== Trackless Step: ===
 
=== Trackless Step: ===
Starting at 3rd level the druid adds their class level to the DC for someone to track them.
+
The Druid adds CL to the DC to track them.
  +
  +
=== Medium Rituals: ===
  +
The Druid may cast these spells an unlimited number of times.
   
 
=== Venom Immunity: ===
 
=== Venom Immunity: ===
at 9th level the druid gains a +4 to saves against poison.
+
The Druid has advantage on saves against poison.
   
 
=== Elemental Attunement: ===
 
=== Elemental Attunement: ===
  +
The Druid chooses an element (air, earth, fire, or water). The Druid gains {+2} on spells of that subtype, & gains additional abilities as follows:
at level 11 the druid choose an element (air, earth, fire or water), the druid gains +2{level} to spells of the chosen subtype, and an additional ability as follows: air (''Control Winds'', ''Feather Fall, OR'' ''True Strike'' 1/day, and +10 to all hover or fly speeds they have), earth (hardness equal to class level 1/day for one round as a swift action, +20 MD 1/day for one round as an immediate action), fire (3/day empower a fire spell, and Fire resistance 10), water (+10 Escape and 1/day ''Cloak of the Sea ''as an immediate action)
 
  +
  +
Air: Each day, the Druid may cast one of the following as an innate spell: ''[[Control Winds]]'', ''[[Feather Fall]], '''''or''' ''[[True Strike]]. ''The Druid increases their hover- or fly-speed by 2<sup>sq</sup>.
  +
  +
Earth: 1/day as a swift action, the Druid gains hardness equal to CL for one round. 1/day as an immediate action, the Druid gains a +20 enhancement to MD for one round.
  +
  +
Fire: 3/day the Druid may add 50% to the variable effects of their [Fire]. The Druid gains Soak 10 (fire).
  +
  +
Water: As an immediate action 1/day, the Druid may cast ''[[Nixie's Grace|Nixie’s Grace]]'' as an innate spell. The Druid gains a +10 inherent bonus to Escape.
   
 
=== Thousand Faces: ===
 
=== Thousand Faces: ===
at level 13 the druid gains the ability to alter her form, appearing as another creature of the same type and basic body structure. They gain a +10 bonus on Disguise checks when doing so.&nbsp;
+
The Druid gains the ability to take on an <u>Alternate</u> <u>Form</u>, appearing as another creature of their same type & basic body structure.
  +
  +
=== Major Rituals: ===
  +
The Druid may cast these spells an unlimited number of times.
   
 
=== Timeless Body: ===
 
=== Timeless Body: ===
at 15th level, the druid no longer takes ability score penalties due to aging and cannot be magically aged. Any penalties she ay have already incurred remain in place. bonuses still accrue, and the druid still dies of old age when her time is up.
+
The Druid no longer takes ability score penalties due to aging & cannot be magically aged. Any penalties they have already incurred remain in place, bonuses still accrue, & the Druid still dies of old age when their time is up.
   
 
=== Elemental Fury: ===
 
=== Elemental Fury: ===
Elemental form based on chosen element from Elemental Attunement. at the end of each round spent in this form, druid must make a Will save (DC 15 +1/ round spent in Elemental Fury or Greater Elemental Fury form that day), or gain 1 negative level. the druid gains the Spirit subtype (and the elemental subtype appropriate to their form), receives a perfection bonus to AC equal to 1/2 their class level + 2, DR 5/-, a +8 fortification bonus to AC against confirmation rolls, 2 slam attacks at 2d6 damage (for medium druids), a +8 perfection bonus on Fortitude and Reflex saves, and FH 3. they also receive other bonuses from their element type. it is a swift action to enter this form, or return to normal. the druid can only cast spells of the matching elemental descriptor while in this form.
+
The Druid gains the ability to transform into an elemental version of themselves, based on the element chosen for their Elemental Attunement. At the end of each round spent in this form, the Druid gains a negative level (Will negates DC 15 + rounds spent in Elemental Fury or Greater Elemental Fury form that day). The Druid gains the Spirit subtype (& the elemental subtype appropriate to their form), receives a perfection bonus to AC equal to ½CL + 2, DR 5/-, Fortification CL/+8, 2 slam attacks at 2d6 damage (for medium druids), a +8 perfection bonus on Fortitude & Reflex, & FH 3. They also receive other bonuses based on their element. It is a swift action to enter this form, or return to normal. The Druid can only cast spells of the matching elemental descriptor while in this form.
   
 
'''Air:'''
 
'''Air:'''
   
+16 Dex, +4 Str, hover speed 50, concealment.
+
+16 Dex, +4 Str, hoverspeed 10<sup>sq</sup>, concealment.
   
 
'''Earth:'''
 
'''Earth:'''
   
+20 Str, natural armor increases by 2, earthglide, stability boost +4, tremorsense 50.
+
+20 Str, natural armor increases by 2, earthglide, stability boost +4, tremorsense 10<sup>sq</sup>.
   
 
'''Fire:'''
 
'''Fire:'''
   
+10 Str, +10 Dex, immunity to fire, ER 10 (cold, electricity, and sonic), +1d6 fire damage to all melee attacks, 1d6 fire damage to creatures that strike the druid with natural weapons.
+
+10 Str, +10 Dex, immunity to fire, ER 10 (cold, electricity, & sonic), +1d6 fire damage to all melee attacks, 1d6 fire damage to creatures that strike the Druid in <u>close</u> <u>quarters</u>.
   
 
'''Water:'''
 
'''Water:'''
   
+12 Str, +8 Dex, swim speed 60, Evasion 20, malleable form
+
+12 Str, +8 Dex, swimspeed 12<sup>sq</sup>, Evasion 20, malleable form
 
=== Greater Elemental Fury: ===
 
=== Greater Elemental Fury: ===
As Eelmental Fury, but: The Will save is DC 20 + rounds. The druid increases size by one step, and gains DR 10/-, 2 slam attacks at 3d6 damage (for medium druids), a +12 perfection bonus on Fortitude and Reflex saves, and FH 6. 
+
As Elemental Fury, but: the Will save is +5 DC, the Druid increases size by one step, gains DR 10/-, 2 slam attacks at 3d6 damage (for medium druids), a +12 perfection bonus on Fortitude & Reflex, & FH 6. 
   
 
'''Air:'''
 
'''Air:'''
   
+22 Dex, +8 Str, hover speed 100, 20% concealment, Telekinesis (as the PHB spell) 1/rd as a swift action (using class level for BA, and Dex for the ability modifier, and adding the appropriate size modifier from the druid's current size).
+
+22 Dex, +8 Str, hoverspeed 20<sup>sq</sup>, concealment, swift ''[[Telekinesis]]'' as an innate spell without components (using CL for BA, & Dex for the ability modifier, & using the Druid's current size).
   
 
'''Earth:'''
 
'''Earth:'''
   
+30 Str, natural armor increases by 2, earthglide, stability boost +8, tremorsense 100, Sudden Stalagmite (as the spell) 1/rd as a swift action.&nbsp;
+
+30 Str, natural armor increases by 2, earthglide, stability boost +8, tremorsense 20<sup>sq</sup>, swift ''[[Sudden Stalagmite]]'' as an innate spell with no components.
   
 
'''Fire:'''
 
'''Fire:'''
   
+14 Str, +16 Dex, absorb fire (heal damage equal to 1/3 the amount of damage the fire would deal), ER 20 (cold, electricity, and sonic), +3d6 fire damage to all melee attacks, 3d6 fire damage to creatures that strike the druid with natural weapons, Explosive Cascade (as the spell) 1/rd as a swift action.
+
+14 Str, +16 Dex, absorb fire (heal damage equal to 1/3 the amount of damage the fire would deal), ER 20 (cold, electricity, & sonic), +3d6 fire damage to all melee attacks, 3d6 fire damage to creatures that strike the Druid in <u>close</u> <u>quarters</u>, swift ''[[Explosive Cascade]]'' as an innate spell with no components.
   
 
'''Water:'''
 
'''Water:'''
   
+18 Str, +12 Dex, swim speed 120, Evasion 40, malleable form, Drown (as the spell) 1/rd as a swift action.
+
+18 Str, +12 Dex, swimspeed 24<sup>sq</sup>, Evasion 40, malleable form, swift ''[[Drown]]'' as an innate spell with no components.
  +
  +
__NOTOC__
  +
__NOEDITSECTION__

Revision as of 13:40, 18 October 2021


Classes

Basic Features

Base Attack: 3/4

Base Caster: 1          Base Manifester: ½

Base Saves: Average Fortitude / Poor Reflex / Average Will

Hit-Die: D8 (6)

Skill Points: 4 (Athletics, Biology, Dweomer, Geo, Listen, Spot, Stealth, Survival)

Weapon Proficiency: Druid Weapons (Club, Dagger, Dart, Greatclub, Longbow, Longspear, Natural, Quarterstaff, Shortbow, Shortspear, Sling, Spear, & Unarmed Strike)

Weapon Group Training: Unarmed & Any 2

Combat Proficiency: Grapple, Natural, Push, Trip

Armor Proficiency: Light and Medium

Initiative: Dexterity or Wisdom

Key Attribute Score: Wisdom

Rituals

Druid Spells

Level Progression

Fort Ref Will Fort Ref Will
01 Nature Sense, Orisons, Shapeshift, Wild Empathy +1 +0 +1 11 Elemental Attunement, Ritual (1st medium) +5 +3 +5
02 Fast Shapeshift, Minor Rituals, Woodland Stride +2 +0 +2 12 Shapeshift Boon +6 +4 +6
03 Trackless Step, Swift Shapeshift +2 +1 +2 13 Thousand Faces +6 +4 +6
04 Shapeshift Boon, Call of the Wild +2 +1 +2 14 Dire Shapeshift +6 +4 +6
05  +3 +1 +3 15  Major Rituals, Timeless Body +7 +5 +7
06 Improved Shapeshift +3 +2 +3 16 Elemental Fury +7 +5 +7
07 +4 +2 +4 17 +8 +5 +8
08 Shapeshift Boon +4 +2 +4 18 Ferocious Shapeshift +8 +6 +8
09 Medium Rituals, Venom Immunity +4 +3 +4 19 Swift Orisons +8 +6 +8
10 Greater Shapeshift +5 +3 +5 20 Greater Elemental Fury +9 +6 +9

Spell Progression

1st circle 2nd circle 3rd circle 4th circle 5th circle 6th circle 7th circle 8th circle 9th circle
01        1       n/a       n/a       n/a       n/a       n/a       n/a       n/a       n/a
02        2       n/a       n/a       n/a       n/a       n/a       n/a       n/a       n/a
03        2        1       n/a       n/a       n/a       n/a       n/a       n/a       n/a
04        3        2       n/a       n/a       n/a       n/a       n/a       n/a       n/a
05        3        2        1       n/a       n/a       n/a       n/a       n/a       n/a
06        3        3        2       n/a       n/a       n/a       n/a       n/a       n/a
07        4        3        2        1       n/a       n/a       n/a       n/a       n/a
08        4        3        3        2       n/a       n/a       n/a       n/a       n/a
09        4        4        3        2        1       n/a       n/a       n/a       n/a
10        4        4        3        3        2       n/a       n/a       n/a       n/a
11        5        4        4        3        2        1       n/a       n/a       n/a
12        5        4        4        3        3        2       n/a       n/a       n/a
13        5        5        4        4        3        2        1       n/a       n/a
14        5        5        4        4        3        3        2       n/a       n/a
15        5        5        5        4        4        3        2        1            n/a
16        5        5        5        4        4        3        3        2            n/a
17        5        5        5        5        4        4        3        2        1
18        5        5        5        5        4        4        3        3        2
19        5        5        5        5        5        4        4        3        2
20        5        5        5        5        5        4        4        3        3


Spells Retrieved

Lv

1st circle 2nd circle 3rd circle 4th circle 5th circle 6th circle 7th circle 8th circle 9th circle

01

1

n/a n/a n/a n/a n/a n/a n/a n/a
02 1 n/a n/a n/a n/a n/a n/a n/a n/a
03 2 1 n/a n/a n/a n/a n/a n/a n/a
04 2 1 n/a n/a n/a n/a n/a n/a n/a
05 3 2 1 n/a n/a n/a n/a n/a n/a
06 3 2 1 n/a n/a n/a n/a n/a n/a
07 3 3 2 1 n/a n/a n/a n/a n/a
08 3 3 2 1 n/a n/a n/a n/a n/a
09 3 3 3 2 1 n/a n/a n/a n/a
10 3 3 3 2 1 n/a n/a n/a n/a
11 3 3 3 3 2 1 n/a n/a n/a
12 3 3 3 3 2 1 n/a n/a n/a
13 3 3 3 3 3 2 1 n/a n/a
14 3 3 3 3 3 2 1 n/a n/a
15 3 3 3 3 3 3 2 1 n/a
16 3 3 3 3 3 3 2 1 1
17 3 3 3 3 3 3 3 2 1
18 3 3 3 3 3 3 3 2 2
19 3 3 3 3 3 3 3 3 2
20 3 3 3 3 3 3 3 3 3

Class Features

Shapeshift

At level 1, the Druid chooses one of the three Shapeshift forms: predator, ruminant, or scavenger; their appearance is set at selection. The Druid can change to their Shapeshift form as a supernatural turn action. The Druid loses their ability to speak, the use of their hands, & their gear is subsumed. They gain Scent. All damage values are for a medium Druid.

Predator Form:

Basic: +4 enhancement to Strength, increase natural armor by 4, landspeed 8sq, bite attack for 1d6 

Boon 1: Mobility

Improved: +6 enhancement to Strength, increase natural armor by 6, landspeed 10sq, bite attack for 1d8, 2 claw attacks for 1d6

Boon 2: +10 Combat Awareness

Greater: +8 enhancement to Strength, increase natural armor by 8, landspeed 10sq, bite attack for 1d10, 2 claw attacks for 1d8, 2 rake attacks for 1d4 (usable only when in a grapple or if the Druid has Pounc)

Boon 3: Pounce

Dire: +10 enhancement to Strength, increase natural armor by 10, landspeed 12sq, bite attack for 2d6, 2 claw attacks for 1d10, 2 rake attacks for 1d4

Ferocious: +12 enhancement to Strength, increase natural armor by 12, landspeed 12sq, bite attack for 2d8, 2 claw attacks for 2d6, 2 rake attacks for 1d4

Ruminant Form (increase size by one step):

Basic: +2 enhancement to Strength, increase natural armor by 4, landspeed 10sq, gore attack for 1d8

Boon 1: Run

Improved: +6 enhancement to Strength, increase natural armor by 8, landspeed 12sq, gore attack for 1d10, 2 hoof attacks for 1d4

Boon 2: +10 Escape

Greater: +10 enhancement to Strength, increase natural armor by 12, landspeed 14sq, gore attack for 1d12, 2 hoof attacks for 1d4

Boon 3: Augment Critical 19/x3

Dire: +14 enhancement to Strength, increase natural armor by 16, landspeed 16sq, gore attack for 2d8, 2 hoof attacks for 1d6

Ferocious: +18 enhancement to Strength, increase natural armor by 20, landspeed 18sq, gore attack for 2d10, 2 hoof attacks for 1d6

Scavenger Form (decrease size by 1 step):

Basic: +4 enhancement to Dexterity, increase natural armor by 2, gain climb- & swim-speeds 4sq, bite attack for 1d4

Boon 1: Weapon Finesse

Improved: +6 enhancement to Dexterity, increase natural armor by 4, gain climb- & swim speeds 20, bite attack for 1d6, +1d8 sudden strike

Boon 2: +10 Acrobatics

Greater: +8 enhancement to Dexterity, increase natural armor by 6, gain climb & swim-speeds 6sq, bite attack for 1d8, +3d8 sudden strike

Boon 3: Hide in Plain Sight

Dire: +10 enhancement to Dexterity, increase natural armor by 8, gain climb- & swim-speeds 6sq, bite attack for 1d10, +5d8 sudden strike

Ferocious: +12 enhancement to Dexterity, increase natural armor by 10, gain climb- & swim-speeds 8sq, bite attack for 1d12, +7d8 sudden strike

Fast Shapeshift:

The Druid may Shapeshift as a standard action.

Swift Shapeshift:

The Druid may Shapeshift as a swift action.

Call of the Wild:

While Shapeshifted, the Druid may expend a spell slot as a move action to receive an insight bonus (on attack & weapon damage, saves, or defense); the bonus is equal to the slot's {C}, & lasts that many rounds.

Improved Shapeshift:

While Shapeshifted, the Druid gains +2 to saves.

Greater Shapeshift:

While Shapeshifted, the Druid gains Uncanny Dodge.

Dire Shapeshift:

While Shapeshifted, the Druid gains DR 1/-.

Ferocious Shapeshift:

While Shapeshifted, the Druid increases their save bonus to +4, & their DR to 3/-.


Other Features

Nature Sense:

The Druid gains a +2 insight bonus on Survival & Biology.

Wild Empathy:

Functions as Diplomacy, except the Druid rolls a D20 & adds CL+Cha, & Wild Empathy may only be used on creatures of Intelligence below 3. The Druid takes a -4 penalty on their check if the creature is not [Wild].

Minor Rituals:

The Druid may cast these spells an unlimited number of times.

Woodland Stride:

The Druid may move though mundane plant growth at full speed, without suffering any damage or other impairment.

Trackless Step:

The Druid adds CL to the DC to track them.

Medium Rituals:

The Druid may cast these spells an unlimited number of times.

Venom Immunity:

The Druid has advantage on saves against poison.

Elemental Attunement:

The Druid chooses an element (air, earth, fire, or water). The Druid gains {+2} on spells of that subtype, & gains additional abilities as follows:

Air: Each day, the Druid may cast one of the following as an innate spell: Control Winds, Feather Fall, or True Strike. The Druid increases their hover- or fly-speed by 2sq.

Earth: 1/day as a swift action, the Druid gains hardness equal to CL for one round. 1/day as an immediate action, the Druid gains a +20 enhancement to MD for one round.

Fire: 3/day the Druid may add 50% to the variable effects of their [Fire]. The Druid gains Soak 10 (fire).

Water: As an immediate action 1/day, the Druid may cast Nixie’s Grace as an innate spell. The Druid gains a +10 inherent bonus to Escape.

Thousand Faces:

The Druid gains the ability to take on an Alternate Form, appearing as another creature of their same type & basic body structure.

Major Rituals:

The Druid may cast these spells an unlimited number of times.

Timeless Body:

The Druid no longer takes ability score penalties due to aging & cannot be magically aged. Any penalties they have already incurred remain in place, bonuses still accrue, & the Druid still dies of old age when their time is up.

Elemental Fury:

The Druid gains the ability to transform into an elemental version of themselves, based on the element chosen for their Elemental Attunement. At the end of each round spent in this form, the Druid gains a negative level (Will negates DC 15 + rounds spent in Elemental Fury or Greater Elemental Fury form that day). The Druid gains the Spirit subtype (& the elemental subtype appropriate to their form), receives a perfection bonus to AC equal to ½CL + 2, DR 5/-, Fortification CL/+8, 2 slam attacks at 2d6 damage (for medium druids), a +8 perfection bonus on Fortitude & Reflex, & FH 3. They also receive other bonuses based on their element. It is a swift action to enter this form, or return to normal. The Druid can only cast spells of the matching elemental descriptor while in this form.

Air:

+16 Dex, +4 Str, hoverspeed 10sq, concealment.

Earth:

+20 Str, natural armor increases by 2, earthglide, stability boost +4, tremorsense 10sq.

Fire:

+10 Str, +10 Dex, immunity to fire, ER 10 (cold, electricity, & sonic), +1d6 fire damage to all melee attacks, 1d6 fire damage to creatures that strike the Druid in close quarters.

Water:

+12 Str, +8 Dex, swimspeed 12sq, Evasion 20, malleable form

Greater Elemental Fury:

As Elemental Fury, but: the Will save is +5 DC, the Druid increases size by one step, gains DR 10/-, 2 slam attacks at 3d6 damage (for medium druids), a +12 perfection bonus on Fortitude & Reflex, & FH 6. 

Air:

+22 Dex, +8 Str, hoverspeed 20sq, concealment, swift Telekinesis as an innate spell without components (using CL for BA, & Dex for the ability modifier, & using the Druid's current size).

Earth:

+30 Str, natural armor increases by 2, earthglide, stability boost +8, tremorsense 20sq, swift Sudden Stalagmite as an innate spell with no components.

Fire:

+14 Str, +16 Dex, absorb fire (heal damage equal to 1/3 the amount of damage the fire would deal), ER 20 (cold, electricity, & sonic), +3d6 fire damage to all melee attacks, 3d6 fire damage to creatures that strike the Druid in close quarters, swift Explosive Cascade as an innate spell with no components.

Water:

+18 Str, +12 Dex, swimspeed 24sq, Evasion 40, malleable form, swift Drown as an innate spell with no components.