Escape (Physical, Dex, Acp)[]
Exit Grapple (complex, move, swift): DC = MD, MD +10, MD +20
Break Pin (move): DC = MD
Extract spell component while grappled (move): DC = MD
Draw/sheathe weapon while grappled (move): DC = MD -5
Move through opponent’s space: DC 10 + BA
Open portal (turn, standard, move, swift, free): DC -5, 0, 5, 20, 50 (+2/portal opened this turn) (+5 DC for medium load portal, then double for heavy load)
Take no penalty for squeezing (standard, move, swift): DC 10, 20, 30
Take/impart no penalty for sharing ally’s space (move, swift, free): DC (10, 15, 20) + ally’s Str
Enter enemy space (move): DC 10 + BA + Dex
Adjust into enemy space (swift): DC 25 + BA + Dex
Take no penalty for sharing enemy space (swift): DC 10 + BA + Str
Slip out of rope bindings (turn, move, swift): DC = binder’s Finesse result, Finesse +10, Finesse +20
Slip out of manacles (turn): DC 30 (35 if masterwork)
Pass through restrictive space (move): DC 10
Pass through tight space (turn): DC 30
Bypass Force (move): DC 60 + {L}
Synergy:[]
Every 5 ranks in Escape provides a +1 bonus to Maneuver Defense.
Class Skill: