Jackson's Homebrew D20 Wiki
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Classes

The following entries describe features that are common to multiple classes & creatures.

Bonus Feat: The class description will define which feat type or types may be selected. The character must still meet any prerequisites.

Cantrips: An arcane caster with this feature may cast their class's {C0} spells at will.

Darkvision: The creature can see clearly for the listed distance through radiance 0.

Evasion: Whenever the character succeeds a Reflex save for ½, they further reduce damage by their Evasion value. Evasion value derived from more than one source stacks.

Fast Movement: The character increases each of their natural speeds by 2sq. Faster or Fasterer versions function the same.

Lowlight Vision: Multiply the lit area a radiance effect lights by this value for determining if the creature can see clearly.

Minor Scent: A character with Minor Scent gains a +2 bonus on Survival, & on Spot checks against odiferous creatures & objects within 6sq. If Minor Scent is gained from more than one source, the character replaces it with Scent.

Orisons: A divine caster with this feature may cast their class's {C0} spells at will while in possession of their divine focus. Without said focus, they may cast each of their {C0} spells once each time they prepare spells.

Precision Damage: Certain abilities will grant precision damage. Such damage only function against creatures within point-blank range of the attacker, do not apply if the attack is subject to a concealment miss chance or cover, & the precision damage is reduced by the creature's Fortification reduction.

Scent: A character with scent gains a +4 bonus on Survival, & a +8 bonus on Spot checks against odiferous creatures & objects within 6sq. The character can also pinpoint the location of adjacent unseen odiferous creatures & objects. If Scent is gained from more than one source, increase the effective range of the Spot bonus to 12sq.

Skirmish: During their turn, whenever the character succeeds on an attack roll against a creature after moving at least ½ their speed (for a movement mode for which they possess a speed), they may add their Skirmish dice as precision damage.

Sneak Attack: Whenever the character succeeds on an attack roll against a creature they are flanking, or which could not apply its Dex to defense, they may add their Sneak Attack dice as precision damage.

Stability: A bonus that is applied to MD against Push & Trip. Some effects apply it.

Sudden Strike: Whenever the character succeeds on an attack roll against a creature which could not apply its Dex to defense they may add their Sudden Strike dice as precision damage.

Telepathy: The creature can send mental messages to certain other creatures, or to creatures within a certain range. Using telepathy is the same sort of action as speech, unless an effect specifies otherwise.

Uncanny Dodge: The character does not take the standard -2 penalty to defense when flat-footed (& retains dodge bonuses), & precision damage dice are minimized against them.



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