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Classes

Basic Features:

Base Attack: 3/4

Base Manifester: 1          Base Caster: ½

Base Saves: Poor Fortitude / Good Reflex / Good Will

Hit-Die: D8

Skill Points: 6 (Acrobatics, Athletics, Bluff, Combat Awareness, Dweomer, Engineering, Escape, Hypnosis, Listen, Sense Motive, Sociology, Spot, Stealth, Use Device)

Weapon Proficiency: Martial

Weapon Group Training: Any 3

Combat Proficiency: Disarm, Feint, Sunder, Trip

Armor Proficiency: Light

Initiative: Dex or Int

Key Attribute Score: Intelligence

Power Points: ¼(CL+1)^2+(Int(CL)/2)+CL    (Max CL 20)

Lurk Power List

Lurk Powers

Level Progression

............................... F R W Pow Max

{C}

............................... F R W Pow Max

{C}

01 Adumbration, Sense Psionics +0 +2 +2 1 1 11 Lurk Talent +3 +7 +7 11 4
02 Psionic Striker 1 +0 +3 +3 2 1 12 Bonus Feat, Evasion 20 +4 +8 +8 12 4
03 Evasion 5 +1 +3 +3 3 1 13 +4 +8 +8 13 5
04 Bonus Feat +1 +4 +4 4 2 14 Psionic Striker 4 +4 +9 +9 14 5
05 Initiative Boost +1 +4 +4 5 2 15 Evasion 25, Lurk Talent +5 +9 +9 15 5
06 Evasion 10, Psi Striker 2 +2 +5 +5 6 2 16 Bonus Feat +5 +10 +10 16 6
07 +2 +5 +5 7 3 17 Trifold Adumbrations +5 +10 +10 17 6
08 Bonus Feat +2 +6 +6 8 3 18 Evasion 30, Psionic Striker 5 +6 +11 +11 18 6
09 Evasion 15, Twin Adumbrations +3 +6 +6 9 3 19 Lurk Talent +6 +11 +11 19 6
10 Psionic Striker 3 +3 +7 +7 10 4 20 Bonus Feat +6 +12 +12 20 6

Power Points 

Lv PP Lv PP
1 2 11 47
2 4 12 54
3 7 13 62
4 10 14 70
5 14 15 79
6 18 16 88
7 23 17 98
8 28 18 108
9 34 19 119
10 40 20 130


Class Features

Adumbration:

At CL1, the Lurk learns an Adumbration. At CL 3, 5, 8, 11, 14, 17, & 20, they learn an Adumbration from that level's list, & an additional Adumbration from any earlier list. As a swift action, the Lurk may expend 1 umbra to apply any Adumbration they know to their next successful melee attack this round. The Lurk has umbra equal to ½CL+Int; this pool refreshes whenever the Lurk spends 1 minute in uninterrupted meditation. The Lurk may spend no more than CL PP on Adumbrations in a given round. Any saving throw is DC 10+½CL+Int.

Level 1:

Knowing Blow (for 1 round, the Lurk gains an insight bonus to attack & defense against the creature equal to 1 + ¼ the additional PP spent).

Sneak Attack (the Lurk gains +1d6 sneak attack damage - increase the damage dice by ½ the PP spent).

Unfocusing Strike (a creature damaged loses its psionic focus - Will negates).

Level 3:

Skirmish (the Lurk gains +1d8 skirmish damage - increase the damage dice by 1/3 the PP spent).

Solid Strike (the Lurk deals 2 + PP additional damage).

Stunning Strike (a creature damaged is stunned 1 round - Fortitude negates).

Level 5:

Find the Mark (strike as though a concealed target were not, & as though a fully concealed target were simply concealed).

Mental Assault (a creature damaged takes 1 Intelligence, Wisdom, or Charisma burn).

Quieting Strike (a creature damaged is silenced for CL rounds - Fortitude withstands).

Level 8:

Bypass Fortification (ignore ½ of a creature's Fortification reduction).

Deceptive Strike (Feint a damaged creature as a reaction).

Pugilistic Interrogation (a damaged creature briefly answers a single question - Will negates).

Level 11:

Ghost Strike (ignore incorporeal or ethereal miss chance).

Power Drain (a damaged creature loses PP equal to ½ the damage taken - Reflex ½ - the Lurk gains TPP equal to the PP lost).

Level 14:

Crippling Strike (as Rogue).

Stygian Strike (a creature damaged gains 1d4 negative levels for 1 round - add 1 round for every 4 PP spent).

Level 17: 

Death Attack (the Lurk may expend psionic focus to deal the creature 1d6 Constitution burn - Fortitude ½).

Synaptic Disconnect (a creature damaged is disturbed for 1 round - DC as save DC - add 1 round for every 4 PP spent).

Level 20:

Abduct Vestige (the Lurk may expend psionic focus to Change Shape into a creature damaged - they must expend 1 umbra as a standard action each minute to maintain this form).

Repel Dusk (the Lurk takes ½ damage from the creature's attacks & effects for 1 round).

Twin Adumbrations: Whenever the Lurk could apply an Adumbration, they may instead apply 2 by expending 3 umbra.

Trifold Adumbrations: Whenever the Lurk could apply an Adumbration, they may instead apply 3 by expending 5 umbra.

Sense Psionics:

The Lurk may Concentrate to discern the presence of psionic auras within (1sq + 1sq per 2CL). They may Concentrate for a second round in the same location to determine the discipline/subtype of the auras using Dweomer (DC 10+{C} or 15+{½}; exceeding the DC by 10 determines the exact power(s) of a non-object aura). The Lurk may Concentrate on an object or power to discern its psionic properties using Dweomer (DC 20+{M}).

Psionic Striker:

As Ranger class feature, except the Lurk may only apply the dice while maintaining psionic focus.

Bonus Feat:

The Lurk may select a Psionic feat.

Initiative Boost:

While maintaining psionic focus, the Lurk adds both Dex & Int to initiative.

Lurk Talents:

Crushing Pall: The Lurk may expend 2 umbra as a free action 1/round to add 2 to the saving throw DC of their next attack or effect this round.

Fade Through Death: The Lurk may expend psionic focus as an immediate action to have advantage on a Fortitude save.

Fast Adumbration: The Lurk may expend an additional umbra to activate an Adumbration as a free action 1/round.

Gloom Lore: The Lurk learns an additional Lurk power, & gains bonus PP equal to ½CL.

Lingering Haze: The Lurk may expend an additional umbra when they activate an Adumbration to apply it to each successful melee attack they make until their next turn.

Murky Mind: The Lurk may expend psionic focus as an immediate action to have advantage on a Will save.

Obscure Locality: Once per round as a free action, the Lurk may expend 1 umbra to make an adjustment.

Psionic Skill Mastery: While maintaining psionic focus, the Lurk may take '10' on skill checks when they would otherwise be unable to.

Slip into Obscurity: The Lurk may expend psionic focus as an immediate action to have advantage on a Reflex save.

Stalker's Interdiction: When a creature is hit by a weapon attack, the Lurk may expend an umbra to gain an opportunity attack against it.

Umbral Barrage: The Lurk may apply Adumbrations to ranged attacks within the first range increment.

Umbral Variety: The Lurk learns an additional Adumbration of any level they can access, & another of any level below the highest they can access.