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Classes

Basic Features[]

Base Attack: ½

Base Manifester: 1          Base Caster: 3/4

Base Saves: Poor Fortitude / Poor Reflex / Good Will

Hit-Die: D4 (3)

Skill Points: 2

     Egoist (Athletics, Biology, Combat Awareness, Dweomer, Hypnosis, Survival)

     Kineticist (Acrobatics, Athletics, Combat Awareness, Dweomer, Engineering, Escape)

     Nomad (Acrobatics, Athletics, Dweomer, Escape, Geo, Survival)

     Seer (Administration, Combat Awareness, Dweomer, Listen, Sense Motive, Spot)

     Shaper (Arcana, Biology, Dweomer, Engineering, Geo, Use Device)

     Telepath (Bluff, Diplomacy, Dweomer, Hypnosis, Sense Motive, Sociology)

Weapon Proficiency: Simple

Weapon Group Training: Any 2

Combat Proficiency: Disarm (Seer), Feint (Telepath), Grapple (Egoist), Push (Kineticist), Sunder (Shaper), Trip (Nomad)

Initiative: Int

Key Attribute Score: Intelligence

Power Points = 3/4(CL^2)+Int(CL)/2+CL    (Max CL 20)

Psion Powers

Discipline Circles

Psion Powers

Special Discipline Circles

Level Progression[]

...............................  F  R  W Pow Max

{C}

.........................  F  R  W Pow Max

{C}

1. Bonus Feat, Discipline Power, Sense Psionics +0 +0 +2 3 1 11. +3 +3 +7 22 6
2. +0 +0 +3 5 1 12. +4 +4 +8 24 6
3. +1 +1 +3 7 2 13. +4 +4 +8 25 7
4. +1 +1 +4 9 2 14. +4 +4 +9 27 7
5. Bonus Feat +1 +1 +4 11 3 15. Bonus Feat +5 +5 +9 28 8
6. +2 +2 +5 13 3 16. +5 +5 +10 30 8
7. +2 +2 +5 15 4 17. +5 +5 +10 31 9
8. Discipline Power +2 +2 +6 17 4 18. +6 +6 +11 33 9
9. +3 +3 +6 19 5 19. +6 +6 +11 34 9
10. Bonus Feat +3 +3 +7 21 5 20. Bonus Feat +6 +6 +12 36 9

Power Points[]

Bonus Power Points

Lv PP Lv PP
1 1 11 101
2 5 12 120
3 9 13 139
4 16 14 161
5 23 15 183
6 33 16 208
7 43 17 233
8 56 18 261
9 69 19 289
10 85 20 320

Class Features[]

Bonus Feat:[]

The Psion gains any Creation, Metapsionic, or Psionic.

Discipline:[]

The Psion chooses a discipline at CL1, gaining abilities based on that choice at CL 1, 4, & 8.

Egoist:

CL1: Active Deflection (Fortitude): The Psion gains a +1 deflection bonus to Fortitude. This bonus increases by 1 at CL 4, 7, 10, 13, 16, & 19.

CL4: While psionically focused, the Psion may share their Active Deflection with up to 1 adjacent creature.

CL8: While psionically focused, the Psion ignores the effects of the disabled & staggered conditions.

Kineticist:

CL1: Active Deflection (Defense): The Psion gains a +1 deflection bonus to defenses. This bonus increases by 1 at CL 4, 7, 10, 13, 16, & 19.

CL4: While psionically focused, the Psion may share their Active Deflection with up to 1 adjacent creature.

CL8: The Psion may expend psionic focus while making an attack roll to gain a +Int bonus to the roll.

Nomad:

CL1: Speed Boost: The Psion increases their natural speeds by 1sq. This bonus increases by 1sq at CL 4, 7, 10, 13, 16, & 19.

CL4: The Psion may expend psionic focus as an immediate action to grant a Close target their Speed Boost for 1 round.

CL8: While psionically focused, the Psion has advantage on Reflex.

Seer:

CL1: See What Comes: The Psion gains a +1 insight bonus to Initiative. This bonus increases by 1 at CL 4, 7, 10, 13, 16, & 19.

CL4: While psionically focused, the Psion may share their See What Comes bonus with up to 1 adjacent creature.

CL8: While psionically focused, creatures do not gain flanking benefits when attacking the Psion.

Shaper:

CL1: Fortune Favors the Prepared: As a move action, the Psion may form a mundane object (weighing up to CL#, & having up to Int moving parts). The item persists while the Psion holds it & maintains psionic focus.

CL4: The Psion may expend psionic focus while forming an object with Fortune Favors the Prepared to cause the object to persist for CL rounds.

CL8: As a turn action, the Psion may spend (N+1)^2 pp to gain N ectoplasmic reserve. This reserve persists only so long as the Psion maintains psionic focus.

Telepath:

CL1: Speak to Mind: Once each round, as a free action, the Psion may send a telepathic message of up to CL+Int words to a known or obvious creature within CLsq.

CL4: When the Psion sends a creature a message with Speak to Mind while psionically focused, the creature may send a reply as an immediate action.

CL8: While they are psionically focused, re-saves against the Psion’s powers take a -2 penalty.

Sense Psionics:[]

The Psion may Concentrate to discern the presence of psionic auras within CLsq. They may Concentrate for a second round in the same location to determine the discipline/subtype of the auras using Dweomer (DC 10+{C} or 15+{1/2}; exceeding the DC by 10 determines the exact power(s) of a non-object aura). The Psion may Concentrate on an object or power to discern its psionic properties using Dweomer (DC 20+{M}).

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