Races
Human
Additional feat at 1st level (may replace with any Blooded option, below)
Increased Learning (4 bonus skill points at 1st level, 1 bonus skill point at each level thereafter)
+5 Charisma for calculating Luck & Anti-Luck
Favored Class: Any
Epic Boost: Extra non-[Epic] feat, all skills are class skills
Human: Dwarf Blooded
Darkvision 6sq
+1 save against poison & spells
Stability +2
Pack Mule (medium/heavy load/armor do not modify speed)
Base landspeed 5
+5 Wisdom for calculating Common Sense & Anti-Common Sense
Human: Elf Blooded
+5 Intelligence for calculating Memory & Anti-Memory
+1 Hypnosis, Listen, & Spot
Low-Light Vision x2
+1 save against Glamer & Telepathy
Resist Paralysis 5
Amazing Something (select an attribute at birth: 1/day reroll a roll keyed to that attribute)
Human: Mer Blooded
Innate spells: Breathing 1/day, Charm 1/day
+4 swim
Watersense: Always knows direction to nearest body of water, & blindsense 1sq while fully immersed
Human: Orc Blooded
+5 Constitution for calculating Stabilization & Anti-Stabilization
Violence 1/hour (you may choose to have advantage on a damage roll you are about to make)
-1 Spot, +2 Listen
Minor Scent
+1 save against disease & [Fear]
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Dwarf
+2 Constitution
+2 dodge to defense against larger bipeds
Darkvision 12sq
+2 save against poison & spells
Stability +4
Pack Mule (medium/heavy load/armor do not modify speed)
Base landspeed 4
+5 Wisdom for calculating Common Sense & Anti-Common Sense
Epic Boost: +2 Strength & Constitution, Stabillity +8
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Elves
+2 Dexterity
+2 Hypnosis, Listen, & Spot
+5 Intelligence for calculating Memory & Anti-Memory
+2 save against Glamer & Telepathy
Resist Paralysis 10
Alertness as a bonus feat
-1 Fortitude
Amazing Luck (1/day the Elf may reroll a roll)
Elves are Fey (& gain basic Fey traits)
Epic Boost: +2 Dexterity & Intelligence, skill bonuses increase to +4, Resist Paralysis 15
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Gnomes
+2 Constitution or +2 Charisma
Telepathy 2sq
+4 Listen
Minor Scent
+2 save against supernatural [Mind] & Psionics
-2 save against [Fear]
Toughness
Base landspeed 4
Epic Boost: Telepathy 20sq, +2 Constitution & Charisma, ignore 2 fear rating
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Hobgoblin
+2 Dexterity or +2 Constitution
+2 Escape
-1 Will
Hobgoblins gain Goblinoid traits
Epic Boost: +2 Dexterity & Constitution, Armor Skin
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Goblin
+2 Dexterity
+1 Dodge to defense
+1 Initiative
Run
Goblins gain Goblinoid traits
Epic Boost: +2 Dexterity, Epic Speed
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Half-Drow
+2 Charisma or Dexterity
Lowlight Vision x4
+1 Hypnosis, Listen, & Spot
+2 save against spells
Innate Spell (choose one, 1/day): Dancing Lights, Darkness, Faerie Fire.
Light Sensitivity
-1 Fortitude
Half-Drow are Fey (& gain basic Fey traits)
Epic Boost: +2 Charisma & Dexterity, Innate Spell is at will as a swift action, lose Light Sensitivity
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Kobold
-2 Strength, +2 Dexterity
Darkvision 12sq
Blindsense 1sq
Light Sensitivity
Reptilian subtype
+5 Dexterity for calculating Positioning & Anti-Positioning
Epic Boost: +2 Dexterity, Energy Resistance
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Orc
+2 Strength, -2 Dexterity, -2 Wisdom, +2 Charisma
Scent
+5 Constitution for calculating Stabilization & Anti-Stabilization
Light Sensitivity
Violence 1/minute (the Orc may choose to have advantage on a damage roll they are about to make)
-2 Spot, +4 Listen
+2 save against disease & [Fear]
Bite (1d4+½ Str, reach 0)
Epic Boost: +2 Strength & Charisma, Violence 1/round
Psionic Races
Blue Goblin
+2 Intelligence
Blue Goblins gain Goblinoid traits
Naturally Psionic: 1 bonus power point
Mental Shielding: 3/day add +2 to a save as an immediate action (after the roll).
Epic Boost: +2 Intelligence, Mental Shielding is +5
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Maenad
+2 Wisdom
+5 Wisdom for calculating Common Sense & Anti-Common Sense
+2 Hypnosis
Naturally Psionic: 2 bonus power points
Innate Psionics: Energy Ray (sonic damage only) 1/day
Outburst (1/day, as a free action, +4 Strength & -4 Intelligence & Wisdom for 3+Cha rounds)
Resist Light 10
Lightsight 1sq
Epic Boost: +2 Wisdom, Lightsight 10sq, Outburst 3/day
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Xeph:
+2 Dexterity
+5 Dexterity for calculating Positioning & Anti-Postitioning
Darkvision 12sq
+1 save against powers & spells
Naturally Psionic: 1 bonus power point
Burst (3/day gain +2 speed for one round. This bonus increases by 2 per four HD after 1st)
Epic Boost: +2 Dexterity & Wisdom, innate power Hasten 3/day
Advanced Races
Aasimar
1 Humanoid HD (unless race already has at least 1) (XP debt: 500)
Choose a humanoid race, & gain all of its traits (these stack with Aasimar traits).
+2 Constitution, Wisdom, & Charisma
Soak 5 (acid, cold, electricity)
Darkvision 2sq
1/day: Daylight
Epic boost: 1/day Heal
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Drow
1 Fey HD (XP debt 0)
+2 Dexterity, +2 Intelligence, +2 Charisma
Darkvision 24sq
Spell Resistance
+2 Hypnosis, Listen & Spot
+5 Intelligence for calculating Memory & Anti-Memory scores
Resist Paralysis 10
Alertness
-1 to Fortitude saves
Advantage on saves against [Fear] & poison
Innate Spells: Dancing Lights 1/day, Darkness 1/day, Faerie Fire 1/day
Nondetection (DC 10 + HD)
Light Blindness
Epic Boost: +2 Dexterity, skill bonuses increase to +4, Resist Paralysis 10, Innate Spells at will
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Duergar
1 Humanoid HD (XP debt 0)
+2 Constitution
Darkvision 24sq
Resist Paralysis 10
+4 save against [Phantasm] & poison
+2 save against spells
Light Sensitivity
+1 Listen & Spot
+4 Stealth
Base landpeed 4
Stability +4
Pack Mule
Innate Psionic Powers: Expansion 1/day, Cloud Mind 1/day
Epic Boost: +2 Constitution, Stabillity +8, Domination 1/day
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Elan
1 Aberration HD (XP debt 100)
+5 Intelligence for calculating Memory & Anti-Memory scores
Naturally Psionic: 3 bonus power points
Resilience: Immediate action, reduce damage from any source by 2 for each power point spent.
Resistance: Immediate action, spend 1 PP to gain +4 racial bonus to all saves until beginning of next turn.
Repletion: 1 minute, spend 1 PP to sustain yourself (no need to eat or drink for 24 hours).
Bonus Power: Know an additional {C1} power from the Psion list.
Bonus Language: Elan know an additional language
Epic Boost: +2 Intelligence
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Githyanki
1 Humanoid HD (XP debt 1,000)
+2 Strength, +2 Dexterity, +4 Constitution
+5 to Common Sense rolls
Naturally Psionic: 3 bonus power points
Power Resistance
Innate Psionic Powers:
1st level: Far Hand 3/day, Disrupt 3/day
3rd level: Concealing Amorpha 3/day, Energy Adaptation Choice 1/day
6th level: Dimension Excursion 3/day, Body Adjustment 1/day
9th level: Telekinetic Thrust 3/day, Planeswalk 1/day
Epic Boost: +2 Strength & Constitution, Bend Reality 1/day
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Githzerai
1 Humanoid HD (XP debt 1,000)
+6 Dexterity, +2 Wisdom
Naturally psionic: 2 bonus power points
Power Resistance
Innate Psionic Powers:
1st level: Inertial Armor 3/day, Catfall 3/day
3rd level: Concussion Blast 3/day, Read Thoughts 1/day
6th level: Dimension Excursion 3/day, Body Purification 1/day
9th level: Energy Cone 3/day, Planeswalk 1/day
Epic Boost: +2 Dexterity & Wisdom, Bend Reality 1/day
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Tiefling
1 Humanoid HD (unless race already has at least 1) (XP debt: 500)
Choose a humanoid race, & gain all of its traits (these stack with Tiefling traits).
+2 Strength, Dexterity, & Intelligence
Soak 5 (cold, electricity, & fire)
Darkvision 2sq
1/day Darkness
Epic boost: 1/day Blade Barrier
Restricted
Catfolk
+5 Dexterity for calculating Positioning & Anti-Positioning OR +5 Charisma for calculating Luck & Anti-Luck, based on which associated stat is higher at character generation (if tied choose one)
+2 Dexterity or +2 Charisma
Low-light vision x2
Scent
Amazing Dexterity: 1/day reroll a Dexterity based roll
+2 Acrobatics, Listen, Spot
Nimble Faller: ignore the first 2sq of falling damage; always land on feet when falling 6sq or less (unless helpless)
Bite (1d4+½ Str, reach 0)