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Monsters

Zombie

Skeleton

Vampire

Therianthrope

Templates

Dire Beast

Apply to any Beast.

Multiply base creature's HD by 3. Increase size category by 1.

Increase all speeds by 10.

Iron Will as a bonus feat. Advantage vs Compulsion.

+4 Strength, +2 Constitution, +4 Charisma

LA +0, CR +1 (also increase by 1/4 the additional HD)


Half-Celestial

1 Outsider HD (if no racial HD), or convert racial HD to outsider

Wings, fly speed equal to base land speed

Smite Evil 1/day: extra damage = to HD, +Cha to attack

Invocations: see chart

+4 to saves against disease & poison

Darkvision 12sq

Resistance 10 (cold &electricity)

Damage Reduction: 5/Evil or 10/Evil if HD=12+

Spell Resistance

+4 Str, +2 Dex, + 4 Con, +2 Int, +4 Wis, +4 Cha

LA+3 (4,000 XP)


Half-Fiend

1 Outsider HD (if no racial HD), or convert racial HD to outsider

Wings, flyspeed equal to base landspeed

Smite Good 1/day: extra damage = to HD, +Cha to attack

Claws 1d4 Bite 1d6 (if Medium)

Invocations: see chart

Darkvision 12sq

+4 saves against poison

Resistance 10 (cold, electricity, & fire)

Damage Reduction: 5/Good or 10/Good if HD=12+

Spell Resistance

+4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha

LA+3 (4,000 XP)


Half-Dragon

1 dragon HD (if no racial HD), or convert racial HD to dragon

Double the creature's base flyspeed, if any

ER 25 against breath weapon type (except green, then +4 bonus on saves vs poi)

breath weapon 1d10 + 1d10 for every 5 HD. save DC 10 + ½HD + Con

Vigor 1

DR 1/m at 1hd; 3/m at 6hd; 5/m at 12hd; 10/m at 18hd

Bite D6, 2 Claws D4 (if Medium)

Attributes:

black(+2str,+2int,+4wis,-2con)

blue(+2str,+4wis,+2cha,-2dex)

green(+4str,+2dex)

red(+2str,+2int,+2cha)

white(+4str,+2dex,+4con,-2int, -2wis)

brass(+4dex,+4con,-2str)

bronze(+2con,+2int,+2wis)

copper(+2str,+2con,+4wis,-2dex)

gold(+2wis,+4cha)

silver(+2con,+4int,+2cha,-2wis)

LA +1 (1,000 XP)


Half-Fey

1 Fey HD (if no racial HD), or convert racial HD to Fey

Wings (if smaller than Medium); fly at twice base landspeed.

Invocations: see chart

Damage Reduction 3/cold iron, or 5/cold iron if HD=7+

Low-light vision x3

Advantage on saves against Glamer

+2 Dex, +2 Wis, +2 Cha

LA+2 (2,000 XP)


Invocations:

HD ½ Celestial ½ Fiend ½ Fey
1 Least; 1 Least; 1 -
2 Least; 1
3 2 2 2
4
5 3 3
6 Lesser; 3
7 Lesser; 4 Lesser; 4
8
9 4
10 5 5
11
12
13 Major; 6 Major; 6 Major; 5
14
15
16 7 7
17 Greater; 6
18
19 Greater; 8 Greater; 8
20

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