Jackson's Homebrew D20 Wiki
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Item Cost Weight
Abacus 2 gp 2 lb
Alchemist's lab 500 gp 40 lb
Alchemist's lab, portable 75 gp 20 lb
Antidote kit 100 gp 3 lb
Artisan's tools 5 gp 5 lb
Artisan's tolls, masterwork 55 gp 5 lb
Climber's kit 80 gp 5 lb
Dancer's Shoes 15 gp 2 lb
Disguise kit 50 gp 8 lb
Forger's kit 25 gp 2 lb
Jester's kit 10 gp 5 lb
Healer's kit 50 gp 1 lb
Holy symbol, wood 1 gp 1/10 lb
Holy symbol, silver 25 gp 1 lb
Mapmaker's Kit 10 gp 2 lb
Musical instrument, common 5 gp 3 lb
Musical instrument, masterwork 100 gp 3 lb
Scale, merchant's 2 gp 1 lb
Thieve's tools 30 gp 1 lb
Thieve's tools, Masterwork 100gp 2 lb
Swimmer's kit 5 gp 9 lb

Abacus: This device grants a +2 bonus on Engineering or Administration checks when performing mathematical calculations

Alchemist's Lab: Using an Alchemist's lab grants a +2 bonus when creating alchemical items

Alchemist's Lab (portable): A more lightweight, travel friendly version of the alchemist's lab grants a +1 bonus when crafting alchemical items

Antidote Kit: grants a +3 bonus on survival checks to treat poison

Artisan's Tools: Specialist tools used for most craft skills, without them a crafting must improvise taking a -2 penalty

Artisan's Tools, Masterwork: These tools grant a +2 bonus when used on the appropriate craft check.

Climber's Kit: Grants the user a +2 circumstance bonus on Athletics checks made to climb.

Dancer's Shoes: Grants the user a +2 bonus on perform (dance) checks.

Disguise Kit: Grants the user a +2 circumstance bonus on Bluff checks to disguise. A disguise kit is exhausted after 10 uses.

Divine Symbol: Required for clerics to cast spells.

Forger's Kit: Grants the user a +2 circumstance bonus on (???) checks to forge documents.

Jester's Kit: Grants the user a +2 circumstance bonus on Perform checks to be a fucking jester....

Healer's Kit: Grants the user a +2 circumstance bonus on Survival (heal) checks. A healers kit is exhausted after 10 uses

Mapmaker's Kit: Grants the user a +2 circumstance bonus on Geo rolls to create a map. Exhausted after 10 uses.

Musical Instrument: Used to make appropriate perform checks

Musical Instrument, Masterwork: Grants a +2 circumstance bonus on appropriate perform checks

Thieves Tools: Allows the user to make Engineering check to open locks or disable traps without the improvised penalty

Thieves Tools, Masterwork: Grants the user a +2 circumstance bonus on engineering checks to open locks or disable traps

Swimmer's Kit: Grants the user a +2 bonus on Athletics (swim) checks. Reduce landspeed by 1 sq. when worn.







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